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Thread: Buildings & Settlements

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  1. #4

    Default Re: Buildings & Settlements

    Thing I found really interesting is the new 'and event_counter' recruitment conditional. As I understand it, these events can be established in both the campaign script and descr_events.

    This leads to complete control over when a unit becomes available - anything we can script can then lead into an event counter.


    Another thing you'll notice is some guild hidden resources which aren't actually then used by the guild building itself. These apparently increase the likelihood of the guild being built there.

    crusade, jihad and horde_target all equally mean regions with these hidden resources are more likely to be targeted.


    ...
    BTW added some explanatory stuff to top post.
    Last edited by Epistolary Richard; 12-05-2006 at 01:50.
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