Exactement! But far more than merely time conditionals - character conditionals, diplomatic conditionals, presence of faction conditionals... there's a heck of a lot there.
Exactement! But far more than merely time conditionals - character conditionals, diplomatic conditionals, presence of faction conditionals... there's a heck of a lot there.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
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Do you guys think that it would be possible to have an event_counter tied to an alliance ?
To be more precise have something like the scots guard only recruitable by France once they get an alliance with Scotland, and only as long as they keep their alliance.
This could lead to interesting modding possibilities with having the possibility to recruit foreign troops according to alliances, making an alliance worth the troubles needed to keep it.
Yes, I think this would be possible, as I said there is a diplomatic stance conditional. Have a look at the docudemon files. Look in the scripting thread
https://forums.totalwar.org/vb/showthread.php?t=70885
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Lusted, not just the Marian event but any event that effected the roman army .. usually military disasters.
What's needed is an event where everytime an army is massacred, the loser possibly reforms their army - out with old units, in with new .. even enemy unit types?
This seems more historically accurate.
R
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