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  1. #12
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
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    336

    Default Re: Buildings & Settlements

    Ok, here we goes with some discoveries (1.1 patch, PIF values in descr_settlement_mechanics.xml set to 1.0):

    - taxable_income_bonus displays correctly but has no effect

    - income_bonus doesn't display correctly (Instant income bonus %d florins +<bonus>) but it correctly adds the <bonus> as neat income coming from buildings.

    - trade_level_bonus doesn't display the bonus but it works (land trade only), even if the formula used is still a mistery to me (with a bonus of 1 a land trade income of 52 raised to 181).

    - trade_base_income_bonus doesn't display the bonus but it works (all kind of trades), the bonus appears to be a 10% on the trade income.

    - farming_level. Base farming level is set in descr_regions.txt and it gives 80 florins (average harvest) for each point. So each farming_level bonus point increase the incomes of 80 florins. Btw, there's no bonus points limit to 5, I managed to give 10 bonus points but it seems they don't add up if they're on different buildings (at least 10 points in the walls and 1 point in land clearance didn't add up in my test).

    - weapon_missile_mechanical displays correctly the bonus but whatever value you put there the retrained missile unit will gain 1 point in melee attack on its card. How this translate in real combat is left to further experiments (I wonder if it's the same as armor upgrades).

    - population_loyalty_bonus displays correctly the bonus but doesn't seem to work just like in RTW.
    Last edited by Re Berengario I; 04-11-2007 at 08:44.

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