I tried just adding a new one between Corsica and Sardinia but it didn't appear. Is there more to this than just adding a three-pixel green line to map_features.tga and regenerating your map.rwm?
I tried just adding a new one between Corsica and Sardinia but it didn't appear. Is there more to this than just adding a three-pixel green line to map_features.tga and regenerating your map.rwm?
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strange it works fine in my minimod. only necessary to change the pixel to green in the features tga.
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 5.3 for MTW II 1.2
All factions playable, Ireland+Flanders+Kiev+Lithuania+TeutonicOrder+Armenia+Crusader +Georgia,1y2t script, army field costs, Ultimate AI 1.6.1, big map, military career system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, ancillary enhancements, darth battle mechanics
Perhaps its where the bridge starts? Does the bridge need to start on land or on water?
I think they are pretty much likely to crash if it ends on sea or river (haven't tried any other impassible). It will also generate if you start well in land by mistake - but may lead to some instability.
Length is pretty much determined by how far you can walk as you have to cross it in one go. Haven't tested what happens if someone blocks at the other end and you retreat or lose a fight - may be CTD as at least on a retreat you are likely on a long land bridge not to have enough movement back to make it!
Example below
note you can cross the bridge above I was just testing alpacas 'heights to regions' tiles theory with this little map of the bristol channel.
Last edited by wilddog; 11-23-2006 at 23:07.
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