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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Aug 2003
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    Default Re: Characters

    Welcome to the org
    Nice of you to collect this information. A lot of this is probably the same as in R:TW so most R:TW modders will already know it, but it's still very good for new modders.
    A few suggestions:
    - It's always good to insert a few pictures, and to mark code segments by writing them within [code] tags. This makes the post seem more lightweight and will make it easier to read. This is especially true if you want to make a tutorial out of this.
    - Adding characters with made up names will probably not work, because all names have to be specified in a file we don't have access to.
    - You can't spawn multiple characters inside the same army on game start. The problem you describe is a general problem with the spawn army code of the game.

  2. #2

    Default Re: Characters

    Thanks for the welcome. I'm still experimenting with some things right now, and I'll tidy it all up tonight. Hopefully with more info.

    Just tried using a custom name really quick. The guy was still there but he had no name, did a quick give_trait to see if it just wasn't displaying but it said it couldn't find the char with the name I made either. Oh well. heh.

    I don't suppose anyone's figured out how to mod the bodyguard unit so that the general starts with the maximum number of bodyguards? Just asking here because I'm not sure if this will fall under char or units, and I'm only interested in increasing the one for Generals. :) Hopefully it's not in the pack files..
    Last edited by MWNF; 12-01-2006 at 22:49.

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