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  1. #1
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Characters

    I'm not quite sure where to post.

    A complete list of 'WhenToTest' events for triggers in export_descr_character_traits.txt and export_descr_ancillaries.txt

    Code:
     AcceptBribe
     AcquisitionMission
     AgentCreated
     AssassinationMission
     BattleGeneralRouted
     BecomesFactionHeir
     BecomesFactionLeader
     BriberyMission
     BrotherAdopted
     CardinalPromoted
     CeasedFactionHeir
     CharacterBecomesAFather
     CharacterComesOfAge
     CharacterDamagedByDisaster
     CharacterMarries
     CharacterMarriesPrincess
     CharacterNearHeretic
     CharacterTurnEnd
     CharacterTurnStart
     DenouncementMission
     DiplomacyMission
     ExecutesAnAssassinOnAMission
     ExecutesASpyOnAMission
     ExterminatePopulation
     FatherDiesNatural
     GeneralAbandonCrusade
     GeneralArrivesCrusadeTargetRegion
     GeneralAssaultsGeneral
     GeneralAssaultsResidence
     GeneralCaptureSettlement
     GeneralDevastatesTile
     GeneralJoinCrusade
     GeneralPrisonersRansomedCaptive
     GeneralPrisonersRansomedCaptor
     GeneralTakesCrusadeTarget
     GovernorAgentCreated
     GovernorBuildingCompleted
     GovernorCityRebels
     GovernorCityRiots
     GovernorUnitTrained
     HireMercenaries
     Insurrection
     LeaderDestroyedFaction
     LeaderMissionSuccess
     LeaderOrderedAssassination
     LeaderOrderedBribery
     LeaderOrderedDiplomacy
     LeaderOrderedSabotage
     LeaderOrderedSpyingMission
     LesserGeneralOfferedForAdoption
     NewAdmiralCreated
     OccupySettlement
     OfferedForAdoption
     OfferedForMarriage
     PostBattle
     PreBattleWithdrawal
     PriestBecomesHeretic
     RefuseBribe
     SabotageMission
     SackSettlement
     SpyMission
     SufferAcquisitionAttempt
     SufferAssassinationAttempt
     SufferDenouncementAttempt


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  2. #2
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Characters

    A complete list of 'Conditions' for triggers in export_descr_character_traits.txt and export_descr_ancillaries.txt

    Code:
    AgentType			[=] [admiral, assassin, diplomat, heretic, inquisitor, merchant, priest, princess, spy, witch]
    AtSea
    Attribute			[Charm, Chivalry, Command, Piety ] [<, >, >=] [-4 to 6]
    BattleOdds			[<, >, <=, >=] [0.16 to 3]
    BattleSuccess			[=, >=] [average, clear, crushing]
    CharacterNumTurnsIdle		[>=] [4]
    CharFactionType			[hre, portugal, spain]
    CharacterReligion		[catholic, islam, orthodox]
    CultureType			[eastern_european, middle_eastern, northern_european, southern_european]
    DistanceCapital			[>, >=] [30 to 60]
    EndedInSettlement
    FactionBuildingExists		[=, >=] BUILDING
    FactionExcommunicated
    FactionLeaderAttribute		[Authority, Chivalry, Purity, Violence] [<, >, <=, >=] [-3 to5]
    FactionLeaderTrait		[ReligiousActivity] [>] [1]
    FactionReligion			[pagan]
    FactionType			[aztecs, byzantium, denmark, england, france, hre, hungary, mongols, papal_states, poland, portugal, scotland, sicily, slave, spain, timurids]
    FatherAnc			ANCILLARY
    FatherAttribute			[Authority, Chivalry] [>=, <=] [-7 to 4]
    FatherTrait			TRAIT [>=, <=] [1 to 6]
    GeneralFoughtFaction		[aztecs, byzantium, denmark, egypt, england, france, hre, hungary, milan, mongols, moors, papal_states, poland, portugal, russia, scotland, sicily, slave, spain, timurids, turks, venice]
    GeneralFoughtInCombat
    GeneralHPLostRatioinBattle	[>, <=] [0.3, 80]
    GeneralNumKillsInBattle		[<, >] [3 to 8]
    GeneralWithAncKilled		ANCILLARY
    GovernorBuildingExists		[>=] [castle, fortress, large_stone_wall, stone_wall]
    GovernorInResidence
    GovernorLoyaltyLevel		[<, =, >] [loyalty_happy, loyalty_disillusioned]
    GovernorTaxLevel		[<, =, >] [tax_extortionate, tax_low, tax_high]
    HasAncType			[Relic]
    HighestAttAdjacentChar		[Magic] [witch] [<, >, >=] [0 to 7]
    I_ConflictType			[Normal, Siege, SuccessfulAmbush]
    I_CrusadeInProgress
    I_TurnNumber			[>, <=, >=] [5 to 242]
    I_WithdrawsBeforeBattle
    I_WorldwideAncillaryExists	ANCILLARY
    InEnemyLands
    IsAdmiral
    IsCrusade
    IsFactionHeir
    IsFactionLeader
    IsGeneral
    IsMarried
    IsNightBattle
    IsJihad 
    IsOnCrusade
    IsOnJihad
    IsRegionCrusadeTarget
    IsRegionJihadTarget
    IsUnderSiege
    MissionID			[assassinate_cardinal, return_papal_settlement]
    MissionSucceeded
    MissionSuccessLevel		[=] [highly_successful, not_successful]
    NumCapturedSoldiers		[>] [80]
    OnResource
    PaybackID			[pope_cardinal_major_reward_only, pope_cardinal_min_penalty_major_reward, pope_rome_min_penalty_major_reward]
    PercentageEnemyKilled		[<, =, >, <=, >=] [0 to 90]
    PercentageOfArmyKilled		[>] [50]
    PercentageUnitCategory		[cavalry, infantry] [>] [50 to 80]
    PopulationHeretic		[<, >, >=] [5 to 20]
    PopulationOwnReligion		[<, >, <=, >=] [40 to 95]
    RandomPercent			[>] [60 to 96]
    RansomAmount			[<, >] [1000 to 5000]
    RansomType			[execute, ransom, release]
    ReligionShift			[<, >, <=, >=] [8 to 10]
    RemainingMPPercentage		[=] [100]
    Routs
    SettlementBuildingExists	[=, >=] BUILDING
    SettlementBuildingFinished	[=, >=] BUILDING
    SettlementName			SETTLEMENTNAME
    SpouseAttribute			[Charm, Fertility] [<, >] [-2 to 8]
    SpouseTrait			TRAIT [=, >=] [0 to 3]
    TargetReligion			[catholic, islam]
    TimeInRegion			[<, =, >] [1 to 5]
    TimeSinceHeresy			[<] [5] [>=] [10]
    TimeSinceReligion		[>] [95] [>=] [10]
    TradingMonopoly
    TrainedUnitCategory		[cavalry, infantry]
    Trait				TRAIT [<, >, =, <=, >=] [0 to 3]
    Treasury			[<, >] [0 to 150000]
    WasAttacker
    WonBattle


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  3. #3
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Characters

    I just saw ER posted Caliban's list in the other subforum, feel free to delete this post then

    Attribute [Charm, Chivalry, Command, Piety ] [<, >, >=] [-4 to 6]
    (...)
    FactionLeaderAttribute [Authority, Chivalry, Purity, Violence] [<, >, <=, >=] [-3 to5]
    Looking at export_descr_character_traits.txt these should be the valid attributes for characters:

    - Ambush
    - ArtilleryCommand
    - Attack
    - Authority
    - BribeResistance
    - CavalryCommand
    - Charm (princesses)
    - Combat_V_Faction_XXXXX
    - Combat_V_Religion_XXXXX
    - Construction
    - Defence
    - Eligibility (priests, should referring to elegibility to the papal position)
    - Farming
    - Fertility (also princesses)
    - Finance (merchants)
    - GunpowderCommand
    - HeresyImmunity (priests)
    - HitPoints
    - InfantryCommand
    - Influence (diplomats)
    - Law
    - Level (bishops, cardinals and princesses)
    - LineOfSight (also for spies and assassins)
    - LocalPopularity
    - Looting
    - Loyalty
    - Magic (witches)
    - Mining
    - MovementPoints
    - NavalCommand (admirals)
    - NightBattle
    - PersonalSecurity (valid for all killable chars)
    - PublicSecurity
    - Purity (priests)
    - SiegeAttack
    - SiegeDefence
    - SiegeEngineering
    - Squalor
    - Subterfuge (spies and assassins)
    - TaxCollection
    - Trading
    - TrainingAgents
    - TroopMorale
    - Unorthodoxy (priests)
    - Unrest
    - Violence
    Last edited by Re Berengario I; 12-05-2006 at 17:08.

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