Results 1 to 8 of 8

Thread: Characters

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    132

    Default Re: Characters

    A complete list of 'Conditions' for triggers in export_descr_character_traits.txt and export_descr_ancillaries.txt

    Code:
    AgentType			[=] [admiral, assassin, diplomat, heretic, inquisitor, merchant, priest, princess, spy, witch]
    AtSea
    Attribute			[Charm, Chivalry, Command, Piety ] [<, >, >=] [-4 to 6]
    BattleOdds			[<, >, <=, >=] [0.16 to 3]
    BattleSuccess			[=, >=] [average, clear, crushing]
    CharacterNumTurnsIdle		[>=] [4]
    CharFactionType			[hre, portugal, spain]
    CharacterReligion		[catholic, islam, orthodox]
    CultureType			[eastern_european, middle_eastern, northern_european, southern_european]
    DistanceCapital			[>, >=] [30 to 60]
    EndedInSettlement
    FactionBuildingExists		[=, >=] BUILDING
    FactionExcommunicated
    FactionLeaderAttribute		[Authority, Chivalry, Purity, Violence] [<, >, <=, >=] [-3 to5]
    FactionLeaderTrait		[ReligiousActivity] [>] [1]
    FactionReligion			[pagan]
    FactionType			[aztecs, byzantium, denmark, england, france, hre, hungary, mongols, papal_states, poland, portugal, scotland, sicily, slave, spain, timurids]
    FatherAnc			ANCILLARY
    FatherAttribute			[Authority, Chivalry] [>=, <=] [-7 to 4]
    FatherTrait			TRAIT [>=, <=] [1 to 6]
    GeneralFoughtFaction		[aztecs, byzantium, denmark, egypt, england, france, hre, hungary, milan, mongols, moors, papal_states, poland, portugal, russia, scotland, sicily, slave, spain, timurids, turks, venice]
    GeneralFoughtInCombat
    GeneralHPLostRatioinBattle	[>, <=] [0.3, 80]
    GeneralNumKillsInBattle		[<, >] [3 to 8]
    GeneralWithAncKilled		ANCILLARY
    GovernorBuildingExists		[>=] [castle, fortress, large_stone_wall, stone_wall]
    GovernorInResidence
    GovernorLoyaltyLevel		[<, =, >] [loyalty_happy, loyalty_disillusioned]
    GovernorTaxLevel		[<, =, >] [tax_extortionate, tax_low, tax_high]
    HasAncType			[Relic]
    HighestAttAdjacentChar		[Magic] [witch] [<, >, >=] [0 to 7]
    I_ConflictType			[Normal, Siege, SuccessfulAmbush]
    I_CrusadeInProgress
    I_TurnNumber			[>, <=, >=] [5 to 242]
    I_WithdrawsBeforeBattle
    I_WorldwideAncillaryExists	ANCILLARY
    InEnemyLands
    IsAdmiral
    IsCrusade
    IsFactionHeir
    IsFactionLeader
    IsGeneral
    IsMarried
    IsNightBattle
    IsJihad 
    IsOnCrusade
    IsOnJihad
    IsRegionCrusadeTarget
    IsRegionJihadTarget
    IsUnderSiege
    MissionID			[assassinate_cardinal, return_papal_settlement]
    MissionSucceeded
    MissionSuccessLevel		[=] [highly_successful, not_successful]
    NumCapturedSoldiers		[>] [80]
    OnResource
    PaybackID			[pope_cardinal_major_reward_only, pope_cardinal_min_penalty_major_reward, pope_rome_min_penalty_major_reward]
    PercentageEnemyKilled		[<, =, >, <=, >=] [0 to 90]
    PercentageOfArmyKilled		[>] [50]
    PercentageUnitCategory		[cavalry, infantry] [>] [50 to 80]
    PopulationHeretic		[<, >, >=] [5 to 20]
    PopulationOwnReligion		[<, >, <=, >=] [40 to 95]
    RandomPercent			[>] [60 to 96]
    RansomAmount			[<, >] [1000 to 5000]
    RansomType			[execute, ransom, release]
    ReligionShift			[<, >, <=, >=] [8 to 10]
    RemainingMPPercentage		[=] [100]
    Routs
    SettlementBuildingExists	[=, >=] BUILDING
    SettlementBuildingFinished	[=, >=] BUILDING
    SettlementName			SETTLEMENTNAME
    SpouseAttribute			[Charm, Fertility] [<, >] [-2 to 8]
    SpouseTrait			TRAIT [=, >=] [0 to 3]
    TargetReligion			[catholic, islam]
    TimeInRegion			[<, =, >] [1 to 5]
    TimeSinceHeresy			[<] [5] [>=] [10]
    TimeSinceReligion		[>] [95] [>=] [10]
    TradingMonopoly
    TrainedUnitCategory		[cavalry, infantry]
    Trait				TRAIT [<, >, =, <=, >=] [0 to 3]
    Treasury			[<, >] [0 to 150000]
    WasAttacker
    WonBattle


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  2. #2
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Characters

    I just saw ER posted Caliban's list in the other subforum, feel free to delete this post then

    Attribute [Charm, Chivalry, Command, Piety ] [<, >, >=] [-4 to 6]
    (...)
    FactionLeaderAttribute [Authority, Chivalry, Purity, Violence] [<, >, <=, >=] [-3 to5]
    Looking at export_descr_character_traits.txt these should be the valid attributes for characters:

    - Ambush
    - ArtilleryCommand
    - Attack
    - Authority
    - BribeResistance
    - CavalryCommand
    - Charm (princesses)
    - Combat_V_Faction_XXXXX
    - Combat_V_Religion_XXXXX
    - Construction
    - Defence
    - Eligibility (priests, should referring to elegibility to the papal position)
    - Farming
    - Fertility (also princesses)
    - Finance (merchants)
    - GunpowderCommand
    - HeresyImmunity (priests)
    - HitPoints
    - InfantryCommand
    - Influence (diplomats)
    - Law
    - Level (bishops, cardinals and princesses)
    - LineOfSight (also for spies and assassins)
    - LocalPopularity
    - Looting
    - Loyalty
    - Magic (witches)
    - Mining
    - MovementPoints
    - NavalCommand (admirals)
    - NightBattle
    - PersonalSecurity (valid for all killable chars)
    - PublicSecurity
    - Purity (priests)
    - SiegeAttack
    - SiegeDefence
    - SiegeEngineering
    - Squalor
    - Subterfuge (spies and assassins)
    - TaxCollection
    - Trading
    - TrainingAgents
    - TroopMorale
    - Unorthodoxy (priests)
    - Unrest
    - Violence
    Last edited by Re Berengario I; 12-05-2006 at 17:08.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO