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  1. #1

    Default Scripting

    Important points

    - You can use "give_trait this" to give the selected character a trait. -- found by Somec

    - The game doesn't have to be restarted to load a new campaign script. Restarting the campaign is enough

    - Show Me scripts don't have the same functionality as the campaign script. This is presumably because they are loaded on game start whereas the campaign script is loaded on campaign start. The exact problems are with map-related commands (i.e. stuff like spawn_army that uses coordiates)

    Docudemon files
    Which include a list of all commands and their syntax, can be found here:
    https://forums.totalwar.org/vb/showt...26#post1316726
    Last edited by alpaca; 12-14-2006 at 14:00.

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Scripting

    This supposedly removes the need for the infinite while loops at the end of scripts (from the campaign script):
    Code:
    ; keep script unfinised until last monitor termination
    	wait_monitors

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Scripting

    I believe backgrounds scripts are now launched on loading of a savegame, giving us great opportunities.

    Here's waiting for the docudemon files.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Scripting

    First post updated.
    The "give_trait this" command could be very useful if we can find a way to select characters with scripting.

    Edit: The "select_character <Name>" and, more importantly, "e_select_character" commands should do the trick. The "e_" prefix should select a character that triggered an event. Will test that.
    Last edited by alpaca; 11-21-2006 at 15:52.

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Scripting

    Added the link to the docudemon files

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Scripting

    We should try to collect some information about the "log" scripting command. It works (i.e. it writes stuff to the log) only erratically. It logs all messages, but it seems to be pretty random when it writes them out.

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