Results 1 to 12 of 12

Thread: Scripting

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Scripting

    Important points

    - You can use "give_trait this" to give the selected character a trait. -- found by Somec

    - The game doesn't have to be restarted to load a new campaign script. Restarting the campaign is enough

    - Show Me scripts don't have the same functionality as the campaign script. This is presumably because they are loaded on game start whereas the campaign script is loaded on campaign start. The exact problems are with map-related commands (i.e. stuff like spawn_army that uses coordiates)

    Docudemon files
    Which include a list of all commands and their syntax, can be found here:
    https://forums.totalwar.org/vb/showt...26#post1316726
    Last edited by alpaca; 12-14-2006 at 14:00.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO