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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Feb 2005
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    Default Re: Tech Trees

    The game builds buildings irregardless of names i believe, and does it based on the benefits each building gives. For instance in RTW if there was a gap in the recruitment tree for instance and the 4th level of barracks gave nothing new compared to the 3rd, the ai wouldn't build it.

    And some buildings have 7 levels to them.

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Aug 2003
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    Default Re: Tech Trees

    Yeah the AI will build buildings and units based on a priority system that factors in stuff like attack and cost, and for buildings boni. This leads to the ballista effect in vanilla for example.
    It's actually not so bad, but there should be a capability/unit stat that allows you to directly tinker with the priority points to make the AI build stuff that you want.

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