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  1. #1
    feed me! Member Ashdnazg's Avatar
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    Default Re: Units

    Quote Originally Posted by Casuir
    Probably just an error, I doubt CA hand-edited the edu so it could be that someone added the same attribute twice in whatever program they used to generate the file.

    Interestly theres no reference to the command ability there, theres a few others missing too, the hide_'s are found in another part of the exe but theres no mention of general_unit. Theres also a number of other attributs in the edb which I cant find reference to, knight, gunmen, crossbow, guncavalry etc which are possibly ai related?
    Sounds very probable.
    Perhaps some attributes aren't checked in loading but only in the related procedures.
    Is the game loading with non-existing attributes?
    Last edited by Ashdnazg; 05-24-2007 at 16:58.
    a.k.a Lord hokomoko @ the Lordz Modding Collective

  2. #2
    Could be your God Member Abokasee's Avatar
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    Apr 2005
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    Default Re: Units

    I can't get any of my new unit models to show up at all

    14 byzant_pikemen 1 4 68 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_infantry_lod0.mesh 121 68 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_infantry_lod1.mesh 900 68 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_infantry_lod2.mesh 2500 68 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_infantry_lod3.mesh 6400 1 9 byzantium 80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture 77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture 52 unit_sprites/byzantium_Byzantine_Infantry_sprite.spr 1 9 byzantium 61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture 61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0 1 4 None 14 MTW2_Slow_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 18 byzant_pikemen_ug1 1 3 72 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_infantry_ug1_lod0.mesh 121 72 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_infantry_ug1_lod1.mesh 1225 72 unit_models/_Units/ES_Greek_Greek_Heavy/byzantine_infantry_ug1_lod2.mesh 6400 1 9 byzantium 80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture 77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture 56 unit_sprites/byzantium_Byzantine_Infantry_ug1_sprite.spr 1 9 byzantium 61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture 61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0 1 4 None 14 MTW2_Slow_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    You might notice this im adding byzantine pikemen with byzantine infantry meshes and scotland heavy pike militia, so far every time I add a new unit model, the model is completely invisbale, so can anyone help with this?
    Now with transparent layers!

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