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Thread: Some simple modding - what's possible and what not?

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  1. #1
    Member Member Roy1991's Avatar
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    Apr 2006
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    Default Re: Some simple modding - what's possible and what not?

    Ah, thanks :)
    So, if I want velites to throw onager missiles instead of javelins, I have to check the 'throw' box, and set the missile type to 'big_boulder', right?

    And what about the weapon/tech/damage type?
    Is there even any difference between blunt/slashing/piercing, etc (damage type)

  2. #2

    Default Re: Some simple modding - what's possible and what not?

    That I don't know. I've always just made sure that they all match up properly. IE spear = piercing etc
    Last edited by caius britannicus; 10-23-2006 at 23:59.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Some simple modding - what's possible and what not?

    Damage type only relates to sound files, I think. So are weapon type, such as spear, mace, sword, etc.
    Tech type as in blade, simple etc relates to weapons upgrade. Some blacksmiths upgrade simple, some blade, some both. I've heard that blade type has more damage than simple, but I think this is unconfirmed.

  4. #4

    Default Re: Some simple modding - what's possible and what not?

    How about increasing the rate of fire by archers? How can we change it using the unit editor?

    Eg. ballista firing like a machine gun. HeeHeeHee....

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