The fact is that the sprites in RTW/M2TW have worse resolution than the sprites in STW/MTW. No matter how good the 3D graphics are in RTW/M2TW, when you are viewing the battlefield at a normal playing distance, all the units are sprites. On top of that, in STW every man had a sashimono which clearly identified to which army he belonged. It's was not only easier to distinguish your units from enemy or allied units, but it was also easier to see what kind of unit they were. You never had to mouse over a unit to see what it was. All the important info was on the unit icons including fatigue level, so mouse movement was always focused on issuing movement orders to your units.Originally Posted by Tera
Original STW is the standard for MP not STW/MI, MTW, VI, RTW or BI. STW had the best balanced units with no need for a tax on more than 4 of one type. It had the best balanced factions. It had combined arms gameplay within a triple RPS system that worked. It had the correct morale level for the default 5000 koku money level. It had fatigue rates that were optimized for the size of the maps. It had a red zone system that prevented corner camping. It didn't have any artillery let alone siege artillery used inappropriately as anti-personnel weapons. It didn't have blatant fantasy units. It had cavalry that moved sufficiently faster than infantry but not excessively faster. It had hammer and anvil tactics that worked, and you didn't have to use cavalry for the hammer. It had good pacing in the battles rather than the long boring shootouts of MTW which stretched battles to 45 minutes or longer. The tactical gameplay was more about how you moved your units rather than what units you purchased. Coordinating your units better than your opponent coordinated his units was the key, and coordinating 16 units is no easy task despite the supposed slowness of the movement relative to someting like RTW. In fact, there is a lot more to do in an STW battle than in an RTW battle, and it's easy to become overwhelmed with the task. And finally, the online foyer in STW is the standard. It's the only Total War foyer that allowed players to create password protected rooms for conducting meetings or invitation only tournaments or training sessions.
STW is also the only Total War game that didn't require players to be connected to the matchmaking server while playing in battle and that increased the stability of the battles because it was one less machine to which each player has to be connected. There is no techincal reason why players have to remain connected to the matchmaking server while in a battle. This is something CA has forced on the players for CA's purposes. It does not improve multiplayer stability. In fact, it diminishes not only online stability of the battles but performance as well.
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