Originally Posted by TB666
What are your specs?
Originally Posted by TB666
What are your specs?
i have yet to win lol, Cortez keeps dying :(
Intel Core 2 Duo E8500 @ 3.16GHz
XFX Geforce 9800GTX 512mb
XFX nForce 680i SLI Motherboard
4GB Crucial Ballistix DDR2 RAM
2x Seagate Barracuda 250GB 7200RPM
Windows Vista Ultimate SP1
2.3 Ghz CeleronOriginally Posted by Caesar_julii
512mb Ram
Radeon 9800pro 128mb
i'm worried for mp just cause of the sheer amount of computing power that will be needed for a smooth 4v4.
after playing the demo twice...
it still feels like rome, but more solid. they polished up some of the annoyances of rome... the units listen, speed is not outrageous, killing seems slower, even when carving up the pajama wearing aztecs. cav get their comeuppance after the initial charge, but possibly can disengage a bit too easily to recharge.
hard to tell with such a script, the point is to kill the aztec chiefs asap, and watch for the flank. first battle i didn't realize i had control of the reinforcements and they sat there for agesif you put your guns on guard mode, they'll hold, and you can flank with the cav and demolish the left flank, kill the chief, and turn and face the attack from the right hill top, and hold the second wave of birds and coyotes.... remember you have some kick arse units in the woods to flank the second wave of chiefs.... the battle is fun though.
i think my main complaint is the camera control, even on total war camera, it doesn't come close to the ease with which one could move the camera with only the mouse in mtw:vi. and the backwards clicking, i'll never remember. my twitch is weak, weak!!!
Last edited by t1master; 10-28-2006 at 01:55.
haha I like the battle very much myself. While you can easily cut through the aztecs they have a nice diversity, some suprising attack patterns, they also are a rather hard foe to beat at times. I have won 2 out of 3 of the battles of it I have fought. There's no point repositioning anyone but calvary since the sheer amount of aztecs that come at you. While I was so busy rushing around in last battle I didn't have a strategy the main strat i used in one battle I won was to make sure i always had some form of backup at some point.
Thought the first battle I won was much better results, the second time I won I still won. Though Cortez himself and one knight were all that was left. They charged the high priest, cut him down, and the army fled.
Somehow I doubt they would do this in the real game with about 300 people left, though I had killed all there chiefs.
Well on my second attempt I wonJust kept Cortez for pursuing routing troops.
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Intel Core 2 Duo E8500 @ 3.16GHz
XFX Geforce 9800GTX 512mb
XFX nForce 680i SLI Motherboard
4GB Crucial Ballistix DDR2 RAM
2x Seagate Barracuda 250GB 7200RPM
Windows Vista Ultimate SP1
My thoughts exactly. It looks like 2v2 max for a smooth running game but I hope I'm wrong.Originally Posted by t1master
I agree, it feels better than RTW but just does not feel as logical as MTW.Originally Posted by t1master
Played the demo for the first time today and the scripting does not reveal any more than previous demos. Agincourt and Pavia were predictable but at least in Otumba you are massively outnumbered. I took the fight down onto the plain where my cav proved their worth. Halfway through the battle I realised my guns were not on fire at will, I'm sure they would have killed many more than they did. Out in the open the Aztecs are no match.Originally Posted by t1master
Try slowing the camera speed and turn. I thought the camera control very much like RTW, mouse turning is a nightmare, nowhere near the smooth control of MTW/VI. I slowed the settings down to about 25% and that at least stopped the camera rotating madlyOriginally Posted by t1master
.........Orda
I wouldn't compare to RTW rather RTW Chivalry mod :P
That battle was amazingly hard and the only reason I won was because of an AI glitch i had 37 musketeers 140 mercs and a bloody Cortez all by himself, every one of his bodyguards had been killed
The Aztecs had allot of men left something like 300 on the field mostly jag warriors and bodyguards with some arrow warriors too. Every bit of my army besides the above had routed almost all had been killed I kept the mercs back and fired at the arrows with the musketeers who I could hear were hitting almost every single shot i was zoomed close to the Aztecs and almost every bullet was hitting an Aztec but they just stood there under fire so I left them alone and instead fired at the bodyguard nearby who as also in range and I slowly popped each of his guards without him moving and finally he fell, that was their last chief I then fired at the arrow warriors that routed quickly but inflicted another 7 casualties on my brave musketeers but routed fast then at the jags who still didn’t move and were all slaughtered as were the other Aztecs that were there, cant remember all that well since it was last night but yeah the AI army just stood there while I pegged what was left of them with musketeers still the battle was heaps of fun and it looks amazing even on my sempy Musketeers are also the best unit in a TW game they look and sound so awesome and are just heaps of fun to use :D especially with surround sound and a big sub like I have :D
As you can see i would have been owned
Notice in the second picture the entire conquistador unit was killed but EVERY ONE OF THEM was healed :S but for some units almost none were. What decides who gets revived and who doesn’t besides the virtues that increase the chances of casualties recovering from heir wounds? What decides it for certain units? See also the amount of kills one of the musketeer units got that was the one that won me the battle.
To pick up on something I have mentioned earlier and still haven't got any clue what it could mean:
Enemies Killed: 1558 (330)
Casualties Sustained: 40 (1)
Does anybody know what those numbers in parenthesis (spelling ?) mean?
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The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Isn't it prisoners taken?Originally Posted by Ituralde
no there another column fr that. Also there no options for executing prisioners in battle. Why isn't this there i always kill of th prisoners in mtw if i think i'm going to lose.Originally Posted by Perplexed
I don't think you can kill the prsioners as its just a demo.
Some pics from a Pavia custom battle. Me(England) and HRE v Spain and France. You can really notice the imporved ai in 2 v2 battles as Spain and France mixed their troops together to create a battle line, and even when i managed to divide them the 2 forces mixed to an extent in the 2 armies they made. The ai French also did some nice flanking manouvers with its general. This was a very tough battle, with it ending up being a contest between who could wear down the other side first. For the key part of the battle all i could do was sit and watch. I marched my army out to the clear area alongside the French And Spanish starting position, and began a missile duel before having to advance and engage because of cannon fire.
Early moments of the engagement.
More intense combat. By this time my HRE ally had engaged the other enemy force.
Overview of the battle. I'd just punched a hole in the enemys line, near where the HRE troops are. The French general is massacering some archers i put on the flank.
Tense fighting at the left flank of my line. The HRE general had just been killed.
Fighting in the middle part of my line. The Spanish general was killed not long after this.
The battle nears its end. For a long time the odds had been against me and my ally due to early casualties inflicted by the cannons, but by now things were going our way.
Dead bodies litter the area my army had been fighting on.
The results. Pic also shows the bloodied English general.
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Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Some people may already have picked this up and will think "Who cares?", but I just noticed the Tlaxcalan mercenaries don't wear some garish coloured clothes, so therefore other mercenaries probably won't either. Yay
Last edited by Furious Mental; 10-29-2006 at 18:18.
yeah its odd how plain they are for Aztecs. By the way whats wrong with garnish its how the Aztecs really dressed i through the red and white checked aquebusier pants were more odd looking. I love all the units looks tho. Could somebody answer my question about causalities please?
I think the figure in parentheses is the number of prisoners you've taken during the battle.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Played the Aztec battle first and won pretty narrowly. First i sent my conquistidors round to take out the first general, then tryed for the second general, but sadly every one of them dyed in the second attmept, but they did severly weaken the general unit and some of the second wave.
Then the Aztecs came from behind, i sent Cortz who hadnt been doing much to take them out. He killed most of them in a long hard slug fest. By this time my main line was being over welmed, i wouldnt have survived the Aztec army with the main general.
Luckley my reinforcement arrived just in thime, the second general diyed fighting my main line. Sent one unit of the reinforcements to help out my line. The other two uints went to kill the main general. They did after a long, drawn out fight. They then held off the rest off that army.
Meanwhile Cortz was still fighting the Aztec flanking force and on the final charge managed to steam roll the final general. Then one last thunderous charge into the enemy lines with my remaining forces resulted in the Aztecs mass retreat.
It was an amazing battle, the AI flanked my main line, and kept units in reserve, only to fling them into combat at the right moment. Without my timely reinforcement i would have eventually been beaten back by the swarming savages.
Then i played Pavia, did seem a bit easier, but i found it more fun. The spainish muskateers really helped me in that battle, killing the second unit of scots guard while my general killed the other. They also helped cover my retreat to the wooded hill while my gallient general took out the culvereans but was over welmed by the french kinghts.
One thing i realised about Pavia was that the king acutally retreated back to the cannons, on the first demo he stayed put and was killed by my pikes. Also the pike were more useful as they kept there formation better in this demo.
Sorry for the long post.
Last edited by Azog 150; 10-29-2006 at 22:45.
Actually King Francis also retreated in back to the cannons in the first demo, saw him do it several times, if he doesn't get killed in the initial charge that is.Originally Posted by Azog 150
@Lusted:
Just did another battle and this time looked for the numbers in parentheses, it really shows you how many prisoners you have taken total. Kind of redundant but also useful to see how many people were caputured.
Now I still don't know what the number in parentheses under Casualties Sustained means.
All in all I had seven of them, but the enemy prisoner counter was at zero. Those could be the friendly fire kills as the units that had them were standing in front of my Scott's Guards for some time.
Cheers!
Ituralde
Last edited by Ituralde; 10-30-2006 at 09:36.
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Yeah, the figure in brackets under 'Enemies Killed' on the initial victory screen shows the number of prisoners caught, and I'm sure the figure in brackets on the detail screen under 'Casulties Sustained' refers to friendly fire victims (or should that be collateral damage?)
Basically, what Ituralde said!
Gah! nobody got my little joke![]()
maybe those guys should be doing something more useful...
So... is that your garden then?![]()
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
The number in brackets is the number of prisoners taken. If you want to confirm this, take a look at the Victory and Battle Stats screens posted by Proud Nerd. The number in brackets is 330. Add up prisoners caught to get the same number. 'Taken prisoner' applies to your own troops
.......Orda
That's a veeeery good feature.Originally Posted by Ituralde
Especially in situations when there are lots of dead bodies, or when armies are mixed in battle too much.
I think I even overuse this thing...
Last edited by player1; 10-30-2006 at 21:35.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Yes, the dead look from a distance surprisingly alive, in the first demo at least (I´m having difficulties dl´ing the Gold one), I lost my first Padua battle due to the fact I couldn´t click one of my units I could clearly see - they were all plainly visible corpses
![]()
One question, though, can´t pikemen and Halberdiers charge at the enemy? They don´t seem to do so when I order them to attack, whether with the "phalanx" button highlighted and not.
I finally, after 4 attempts, scored a close victory over the Aztecs...
I followed the advice of fellow posters, and by reading how Cortes actual fought the real action, by moving my Cavalry far to the right and then behind the main Aztec General for a charge.
The Cavalry then spent the rest of the battle engaged with the general unit on their right flank.
A great sight to see all their banners flash!
Several posters (and the intro video) have mentioned that the battle would be better fought on the plains, and by not defending the ridge...
I'm at a loss to think of a way that this tactic could work...
Any advice would be appreciated...
Many thanks
Sr JH
I ordered my units to the plain out in front of the left of the ridge; my cav did a wide manoeuvre left. There is time to deploy nicely with sword & buckler units on each flank of the Aztec units, missile units up on higher ground. The Aztecs move to engage and can be reared by your cav (which has deployed ready to take this advantage.) The rear attack will not reach your position in time and when they do you hit them hard (it was about now that I realised FAW was off on my missiles. My own fault.) Then reinforcements arrive to help finish the rest.Originally Posted by Sir_Hawkwood
Defeat the main force before the others get there
........Orda
@Player 1
Yeah, I've found myself using the button more and more often too. It really helps as dead bodies can be hard to distinguish. Especially if you only use Shader 1 because then your men will not turn bloody or muddy which helps identifying the corpses because they're usually a little darker due to the blood effects.
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
I believe you have thse units ordered "on hold", meaning it will only hold the ground. Better cancel hold order (put them in melee) and then order an attack.Originally Posted by Ciaran
Anniep
AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters
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