At Hattin and Varna knights charged headlong against walls of infantry who did not retreat but still broke the lines, although in both battles it was over when they did it and .
Cavalry was the king of the Middle Ages not because they had to charge a flank or from behind but because in reality they decimated whatever they faced 90% of the time.
I see that you guys like to mention the few examples of cavalry not being able to charge home, however what you neglect to mention is that there happen to have been thousands of Medieval Battles in Europe and the Middle East and cavalry charges determined just about all of them.
I had almost no use for cavalry in MTW1 and rarely ever built them, and the few times I did I was dissapointed by the fact that they lost to just about everything apart from peasants, archers and other cavalry and so I just built archer infantry armies for the sake of effectiveness.
If MTW2 Cavalry follow MTW1 Cavalry instead of the more realistic RTW I just won't build them when I could have effective archers and infantry instead, especially considering that there will be limits to what you can recruit.
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