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  1. #1
    Imperialist Brit Member Orb's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by LadyAnn
    M:TW cavalry is utterly worthless? I am proud to field an all cav army and confident enough to field it against good MP players. Even 3/4 cav army would fare well. Of course, it won't be able to win 1vs1 battles, but it is far from worthless.

    Flank attack was always the hallmark of any respectable cavalry corp, from the time Philips II of Macedonia to modern time.

    About your question of French cavalry: since I have not seen the complete stats, I am not able to say if French cavalry is best or not. It is not true that any unit you can build when flank another unit would win. Cavalry does have the charge bonus, combining with flanking (and you need speed to flank, which is another advantage that cavalry could have), would make cavalry the ideal unit for playing hammer in a hammer-anvil tactic.

    Anniep
    How about the Norman cavalry of the 11th-12th century. They just went straight through Byzantine and Arabic armies consistently with no trouble at all (except at Durazzo) - without flanking. I can't really find any real situations of cavalry flanking in the medieval era. If anyone could dig some up, I'd be grateful.


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    Member Member Polemists's Avatar
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    Default Re: Weak cavalry?

    I don't know how this got so historical but anyway here is my two cents.

    I agree with that most of the history buffs said. Were calvary powerful? Yes, this wasn't do to fact you just had man on horse but do to fact that your basic grunt was not that well equipped. Calvary are generally better just because they have better gear.

    Now onto game, Calvary are vital. Yes they do not demolish every infantry formation. Still they are very effective in battle, do push back lines, and kill men rather quickly.

    If anyone thinks calvary underpowered I dare them to try playing the battles of onumbia or pavia without calvary and win. You should see a difference, at least in demo 2 for sure.

    My calvary cut down the scotts guard rather quickly, the only time it takes all day is when they charge a group of 100 crossbow men, and yes cutting down 100 men does take a bit lol.

  3. #3
    Member Member Horatius's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Anne
    I am proud to field an all cav army and confident enough to field it against good MP players.
    Why don't you try that in the Grad Campaign?

    [QUOTE-Anne]Even 3/4 cav army would fare well. Of course, it won't be able to win 1vs1 battles,[/QUOTE]

    lol

    Quote Originally Posted by anne
    Flank attack was always the hallmark of any respectable cavalry corp, from the time Philips II of Macedonia to modern time.
    Tell that to the Normans who slaughtered Arab and Byzantine like lamb just by charging home.



    Quote Originally Posted by Orb
    How about the Norman cavalry of the 11th-12th century. They just went straight through Byzantine and Arabic armies consistently with no trouble at all (except at Durazzo) - without flanking. I can't really find any real situations of cavalry flanking in the medieval era. If anyone could dig some up, I'd be grateful.
    My point exactly, would it not bring glory, but it wouldn't be practical to start with, and was not even neccessary because charging home head on worked most of the time apart from a few times when British Armies gave nasty surprises.

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    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Weak cavalry?

    I can foresee a future with great gameplay... Select your cav, charge straight at the enemy, win... CBR, you'll like that

    Most MTW army were already very heavy on cavalry (typical would be 4-7 cavalry unit for MP / 16) which is already way more than was displayed historically speaking. And you want even more cavalry in there?
    How are you going to keep the game balanced if one unit destroys it all? Not to mention to keep army with some semblance of historical composition?
    I guess that you can multiply cavalry cost by 10

    Horatius: Campaign is a joke... a pretty good player won it with Pontius using only Pontic Light Cav. Is that good enough? It's doable with Equites. In BI, it's even worse...

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  5. #5
    Member Member Horatius's Avatar
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    Default Re: Weak cavalry?

    Most MTW army were already very heavy on cavalry (typical would be 4-7 cavalry unit for MP / 16) which is already way more than was displayed historically speaking. And you want even more cavalry in there?
    Nope I just want them to be worth building since I could build infantry and archers for lower cost and more efficiency. Besides what are you worried about when CA has already announced that recruitment will not be what you want but will be what is available so there will definately be variety in armies, or did you miss almost every announcement they made about the campaign?

    How are you going to keep the game balanced if one unit destroys it all?
    Same as the historical, Knights destroy all but there are limited numbers of them and you will need lesser units to support them or you will lose the battle.

    Not to mention to keep army with some semblance of historical composition?
    Considering the British Army was the only one not wholly dependent on Knights in Western Europe and even British Armies made very heavy use of knights it would be historical for Western European Armies to depend on their knights but need other units to support them, and I do not mean by distracting while knights go off to the side, since knights were tanks of the battlefield, not assassins.

    I guess that you can multiply cavalry cost by 10
    Along with their likely availability that would be good

    Campaign is a joke... a pretty good player won it with Pontius using only Pontic Light Cav.
    You switched from talking MTW to RTW but that is ok because as Greeks Pontian Cavalry is easily countered by a square of Hoplites with Archers in the middle shooting any horse archer, what's your point?

    It's doable with Equites. In BI, it's even worse...
    See above.

  6. #6

    Default Re: Weak cavalry?

    I built tons of knights when playing M:TW and found them powerful so I don't know where you got the idea that they were useless. Keep in mind that they are knights, not Panzers.

  7. #7
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Horatius
    Nope I just want them to be worth building since I could build infantry and archers for lower cost and more efficiency. Besides what are you worried about when CA has already announced that recruitment will not be what you want but will be what is available so there will definately be variety in armies, or did you miss almost every announcement they made about the campaign?
    The ultimate test of unit balance is MP. If MPers thinks cavalry are worth it, then indeed, they are. Believe me, I have seen a lot of af all cavalry army, but I have seldom seen army with no cavalry: most of the time they run in the 4-7 cavalry range; that tells me cavalry are hardly worthless... If you're looking at worthless in MTW, look at spear&pike; those were truly worthless, noone would take them...

    Recruitment pool are not a MP feature. Remember that you also needs MP balance...

    Same as the historical, Knights destroy all but there are limited numbers of them and you will need lesser units to support them or you will lose the battle.
    How will you limit knight number in MP? If they are so powerfull, why would any MPer field anything but them?
    Can you think about the gameplay? Just once? Have you ever played online?

    Considering the British Army was the only one not wholly dependent on Knights in Western Europe and even British Armies made very heavy use of knights it would be historical for Western European Armies to depend on their knights but need other units to support them, and I do not mean by distracting while knights go off to the side, since knights were tanks of the battlefield, not assassins.
    I am not aware of any medieval army of significant numbers were knights (am not talking seargent or hobilar here) would make half of the army; it's a situation we already have today, your proposal would make it worse...

    Along with their likely availability that would be good


    It's now fairly obvious you have no idea what this would do to the MP side of the game

    You switched from talking MTW to RTW but that is ok because as Greeks Pontian Cavalry is easily countered by a square of Hoplites with Archers in the middle shooting any horse archer, what's your point?
    Ok, let me sum it up:
    - in MTW MP cavalry are good, players use them a lot, we see all cavalry army, and most of the time an army will have in the 4-7 cavalry units. On the other hand, you'll seldom see a pike or spear unit -> for MTW MP cavalry is already very powerful
    - in RTW MP: balance is non existant to start with... and cavalry is very very clearly overpowered
    - in MTW SP campaign: I can win with cavalry units only, with no archer or infantry whatsoever. I think anyone can. If you read guide, for France or England it often starts with "build hobilar"... The maintnance cost for cavalry in MTW is fairly low compared to their effectiveness. if you think cavalry is useless in SP, you're missing something
    - in RTW SP campaign, you can win building nothing but Pontic light cavalry, or nothing but equites. It's so easy it's almost sick: you're not going to see a square of phalanx in SP because 1: AI will not think of it, and 2: you're going to blitz the map so fast that AI won't have the time to build up enough for it anyway...

    Louis,
    Last edited by Louis de la Ferte Ste Colombe; 11-01-2006 at 08:35.
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  8. #8
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Weak cavalry?

    Something that will stop people from fielding all cavalry armies in M2Tw MP is the reintroduced MTW feature that after you've chosen 4 of a unit in your army the cost of the unit increases for every unit of that type you pick after that.

  9. #9
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Lusted
    Something that will stop people from fielding all cavalry armies in M2Tw MP is the reintroduced MTW feature that after you've chosen 4 of a unit in your army the cost of the unit increases for every unit of that type you pick after that.
    That feature had not stopped all cavalry army in MTW, it won't stop it in MTW2...

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  10. #10

    Default Re: Weak cavalry?

    Quote Originally Posted by Lusted
    Something that will stop people from fielding all cavalry armies in M2Tw MP is the reintroduced MTW feature that after you've chosen 4 of a unit in your army the cost of the unit increases for every unit of that type you pick after that.
    That is a bad feature because it's a crutch used to compensate for poor balance in the units. It suggests that they haven't balanced the units well enough. I wish we could get rid of that feature in Samurai Wars because it's not needed.
    Last edited by Puzz3D; 11-01-2006 at 17:33.

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  11. #11
    MTR researcher - Scandinavia Member Ringeck's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Horatius
    because charging home head on worked most of the time apart from a few times when British Armies gave nasty surprises.
    I think that view has been shown to be rather outdated (not to mention anglocentric like hell). Are there many examples of this that you actually can put forward? Verbruggen could not, and neither could Contamine, which led them both to reevaluate the notion of the frontal charge being the only, or even main, tactic of medieval cavalry.

  12. #12
    Member Member Horatius's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Ringeck
    I think that view has been shown to be rather outdated (not to mention anglocentric like hell). Are there many examples of this that you actually can put forward? Verbruggen could not, and neither could Contamine, which led them both to reevaluate the notion of the frontal charge being the only, or even main, tactic of medieval cavalry.
    On what the British Armies stopping overwhelming odds like at Agincourt or the Knights charging home to unexpectedly win the day like Simon de Montfort the Elder's Knights did at Muret?

    Quote Originally Posted by Louis
    The ultimate test of unit balance is MP. If MPers thinks cavalry are worth it, then indeed, they are. Believe me, I have seen a lot of af all cavalry army, but I have seldom seen army with no cavalry: most of the time they run in the 4-7 cavalry range; that tells me cavalry are hardly worthless... If you're looking at worthless in MTW, look at spear&pike; those were truly worthless, noone would take them...

    Recruitment pool are not a MP feature. Remember that you also needs MP balance...
    Never played multiplayer or beyond patch 1.00 so could you explain how mp works in terms of unit selection?

    Quote Originally Posted by Louis
    How will you limit knight number in MP? If they are so powerfull, why would any MPer field anything but them?
    Can you think about the gameplay? Just once? Have you ever played online?
    Limited recruitment pools?

    Quote Originally Posted by Luois
    I am not aware of any medieval army of significant numbers were knights (am not talking seargent or hobilar here) would make half of the army; it's a situation we already have today, your proposal would make it worse...
    I never said Knights had a majority or even close to one in the army, they still did decide most of the battles.

    Quote Originally Posted by Louis
    It's now fairly obvious you have no idea what this would do to the MP side of the game
    To answer the next thing you said at the same time I never played MP

    Quote Originally Posted by Louis
    Ok, let me sum it up:
    - in MTW MP cavalry are good, players use them a lot, we see all cavalry army, and most of the time an army will have in the 4-7 cavalry units. On the other hand, you'll seldom see a pike or spear unit -> for MTW MP cavalry is already very powerful
    - in RTW MP: balance is non existant to start with... and cavalry is very very clearly overpowered
    - in MTW SP campaign: I can win with cavalry units only, with no archer or infantry whatsoever. I think anyone can. If you read guide, for France or England it often starts with "build hobilar"... The maintnance cost for cavalry in MTW is fairly low compared to their effectiveness. if you think cavalry is useless in SP, you're missing something
    - in RTW SP campaign, you can win building nothing but Pontic light cavalry, or nothing but equites. It's so easy it's almost sick: you're not going to see a square of phalanx in SP because 1: AI will not think of it, and 2: you're going to blitz the map so fast that AI won't have the time to build up enough for it anyway...
    I generally allowed the computer to build up but would intervene against bullies like Egypt untill I had an ideal army to conquer all in RTW.

    Quote Originally Posted by Orda Khan
    I faced that formation with Scythian HA, the formation died. Switch off FAW, target archer units, when all dead or so low in number as to offer no threat, target the BACKS of each pike wall and watch them drop
    Impressive, although by a square I meant with no back, so wherever you order fire you are firing at the front.

  13. #13
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Horatius
    Never played multiplayer or beyond patch 1.00 so could you explain how mp works in terms of unit selection?

    Limited recruitment pools?
    Limited recruitement pools are not a MP feature. MP battle are just like a custom SP game. So start M/RTW, select custom battle and see for yourself. Initial cost is all that matters + upgrade cost. There is no pool, and you have access well, to pretty much all units available to your faction in SP (there are a few oddities but it's a good general rule)

    I never said Knights had a majority or even close to one in the army, they still did decide most of the battles.
    Right now, knights are so good in MTW that they make up the biggest part of most army fielded: ie, even if you think they are weak, players take a lot more of them than what historically happened.
    In their current "weak" (according to you) version, knights are already over represented; so what will happen if they become even more powerful?

    I generally allowed the computer to build up but would intervene against bullies like Egypt untill I had an ideal army to conquer all in RTW.
    Well, if you impose yourself some Ironman rule, that sure tells something about the game... The point stands: in SP, you can choose to build cavalry and only cavalry, and still win, actually it's so easy it's not even fun. And it's probably going to be easier than if you wished to do that with infantry only

    Impressive, although by a square I meant with no back, so wherever you order fire you are firing at the front.
    Nope, if units are in square formation, then you do not hit the front unit, you hit the back unit in the back... If you got time, one day we fet online, you take a square, put archer in (although for the sake of showing what the inner back of a unit is, you don't need the archer part), and you'll see how it goes...

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  14. #14
    MTR researcher - Scandinavia Member Ringeck's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Horatius
    On what the British Armies stopping overwhelming odds like at Agincourt or the Knights charging home to unexpectedly win the day like Simon de Montfort the Elder's Knights did at Muret?
    No, that the frontal charge was somehow the dominating all-battle winning technique of the day that could effortlessly run down any infantry. Muret was a charge of Simon de Montford's knights against King Peter of Aragons's own knights, so that's a pretty bad example of the case. The anglocentrism I was referring to was the fact that formed infantry repelling cavalry assaults was something that happened all thorough the middle ages, all thorough Europe, not just the british isles.

  15. #15

    Default Re: Weak cavalry?

    Quote Originally Posted by Horatius
    Impressive, although by a square I meant with no back, so wherever you order fire you are firing at the front.
    You described a hoplite square formation with archers placed inside it. Each hoplite unit can be targetted in the back. You don't shoot the unit facing you, you shoot over them and into the backs of the hoplites on the other side

    .......Orda

  16. #16
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Weak cavalry?

    The other way of defeating the hoplite square is to highlight its other weakness: that 1/3 of your units and 1/2 of your elite and expensive hoplites are facing the other way. The attackers could pin down two edges and attack the "corner" where two edges meet. And you don't have to even use 1:1 ratio to pin down: usually you could pin down 3 hoplites using only two phalangites.

    You just push on the corner strong enough to have a gap and let your units inside the square. Now, all for fronts became all four backs and the square quickly dissolves into a blurry routing mass.

    I was in a battle where both attackers and defenders form squares and sit there and tout each others. That's quite infantile, juvinile or plain retard.

    Anniep
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  17. #17
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Weak cavalry?

    When I said all cav army won win 1x1, I meant I won't be sure to have 50% chance of winning against the best players out there. In campaign against AI, all cav army always won (played with stinky Russian Step Cavs in the mix no less).

    Anniep
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  18. #18
    Kavhan Member Kavhan Isbul's Avatar
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    Default Re: Weak cavalry?

    Quote Originally Posted by Orb
    I can't really find any real situations of cavalry flanking in the medieval era. If anyone could dig some up, I'd be grateful.
    I believe the battle of Nicopolis in 1396 was in the medieval era. It was decided, reportedly, by a flanking move of the Serb heavy cavalry (fighting on the side of the Ottomans) under Stefan Lazarevic.

    Also, in the battle of Varna the Crusaders had an army composed primarily of heavy cavalry - the result of the battle is well known, and it only comes to prove that a cavalry charge is not all that it took in the Middle Ages to ensure victory. Heavy cavalry did have battle winning charge, but only if used properly - simply throwing it at the enemy did not work all the time.

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