http://totalwardev.blogspot.com/
It looks promising.
http://totalwardev.blogspot.com/
It looks promising.
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
Sounds very good.
I'm so gonna go for VH now that he is challenging us![]()
Looks good, does look promising FYI
Lol I think you mean IMO ;)Originally Posted by {BHC}KingWarman888
Anyway seems...odd. Mainly from an mp aspect, what difficulty will we be set on? I mean if difficulty affects fatigue etc looks like this will surely effect mp...looks like just more rules and settings to chose![]()
But otherwise looks good.
So they've removed the bonuses to attack the AI got. That's good for immersion, but for me I imagine the AI will be even easier to beat considering I used to play on HARD in RTW and found that easy enough...
=MizuDoc Otomo=
If you compare MTW with RTW you'll see a considerble difference in the difficulty of winning battles (in MTW:s favour, aka much harder battles). If his comments is correct then the AI is a huge improvement from MTWOriginally Posted by Jambo
, and 200 miles ahead of the RTW one.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
Sounds good overall, but still hints that battles will be a bit too short for certain tastes. It was mentioned somewhere there that "you will be lucky if units rout within 30 seconds of engaging in melee, and if they do...". Seems overall battles still won't last too long, but I suppose such things can be modded.
Also, I kind of didn't mind the difficulty levels giving the AI attack bonuses, as it was the only way to kind of even out casualties in RTW. Maybe they should have some small defense bonuses or something? Well, in any case, I suppose we'll see how it all plays out in a few weeks, then modding will take care of the rest.
It does sound like an improvement - I raised morale across the board in vanilla RTW to get battles to last longer, so it'll be nice if I don't have to do that again!
One thing that follows on from units lasting longer in combat is the number of casualties on both sides increasing.
This leads on to the inevitable retraining question - will the AI make sensible use of retraining on the campaign map, or will we face ragtag beaten up armies again like in RTW? Also, will retraining be like it is in RTW or will there be limits to the number of units retrained in a turn like in MTW? Will recruitment pools have an effect on retraining? I'm just retraining crazy tonight it would seem!
Even in MTW and STW you could get a unit to route in less than 30 seconds. I think the line :Originally Posted by Wonderland
"you will be lucky if units rout within 30 seconds of engaging in melee, and if they do..."
Is saying if a unit routs in less than 30 seconds you or the AI brought a knife to a gunfight.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Are there difficulty settings in MP now? There never have been before.Originally Posted by Monarch
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
If it is. I'd like to play on hard or very hard.
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The new morale and fatigue system with nice combat speeds and larger unit sizes will ensure the game is smooth and ensures success is not determined by mere chance but by better tactics.In the last few days the Quality Assurance department have been playing LAN games and many campaign players are now addicted to multiplayer.
umm... yay!![]()
...trying to remember to spell check...
Time will tell. I desperately want to get my hopes up.![]()
"The fruit of too much liberty is slavery", Cicero
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