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  1. #11

    Default Re: Promising news about the ai

    Quote Originally Posted by Lord_Phan
    I like everything he said except the part about standing around getting shot being better then charging.

    A lone infantry unit standing around getting shot has a 0% chance of living, as opposed to your 1 in a million shot with Charging the Horse Archers. Thus, You must Charge.
    Standing and being shot might be the best tactic. The HA may run out of arrows before the infantry unit is dead. Chasing a unit that you can't catch isn't smart. You'll loose your shield protection and will get exhausted. Either way in that example given by Palamedes, the infantry unit is not going to win. If the infantry unit could corner one of the HA quickly, then it would be better to charge, but I don't think the AI is sophisticated tenough o figure out that it can corner a unit.

    Also, if the enemy cav are not shooters, an infantry unit should wait and make the cav charge. It was relatively easy to exploit the AI's tendency to chase enemy cav units with infantry in the previous games.

    Palamedes post is very encouraging concerning the battle AI. It shows some innovation in this area, and considerable effort to address possible exploits of this new AI. I think the concensus around here was that RTW battle AI was very similar to STW, but it didn't work as well given the new battle engine. They either had to change the AI or return the gameplay to a stronger rock, paper, scissors system to get more challenging SP battles without resorting to simply giving the AI more combat bonuses.
    Last edited by Puzz3D; 10-25-2006 at 19:07.

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