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  1. #11

    Default Re: Promising news about the ai

    Quote Originally Posted by Lord_Phan
    If this was out in the field you should fall back. If you're surrounded in your city center and they're surrounding you shooting at you then it's time to gamble. Standing there dying is not preferable to charging and dying.
    I don't see any difference. You dead anyway and you didn't inflict any casualties. In fact, you're dead sooner. So if there are reinforcements coming, you're less likely to be alive by the time they get there. In anycase, I think it's too much to expect AI of the sophistication you want. The game is either going to give you an AI that always chases cav with infantry or doesn't chase. Take your pick, but you can come up with lots of examples where chasing is bad.

    Quote Originally Posted by Lord_Phan
    Anyway it's highly situational. I think it was a bad example. Ideally the AI wouldn't put itself in that position. Strategic AI should be thinking 3 moves ahead based on it's possible enemies. I was merely pointing out the risk to reward situation involved, aswell as the fact that the cavalry charge and subsquent flank would decimate the infantry unit. If it was pikeman it'd be best to back into a corner assuming of course the amount of horsearchers shooting at you isn't mathematically going to reduce you unit all but a few men.
    The whole idea of holding the city by protecting the central plaza is artificial. If the infantry unit backed up aganst a wall or into a corner to protect its flanks, the plaza falls after 3 minutes and the city is lost. Even if you charge after one of the HA, the city falls 3 minutes later while the infantry unit is chasing the HA down one of the streets.
    Last edited by Puzz3D; 10-25-2006 at 19:16.

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