I agree with the general upbeat nature of comments![]()
Rather than debating the nature of best defense in an impossible situation (sometimes charging out in a blaze of glory will be be the highest chance of a win out of defeat, other times turtling is best), I'm much much more interested in the AI keeping formation right up to battle![]()
One of the biggest problems with TW AI in the past has been that it breaks formation to engage so that where you might lose terribly against a particular AI army had it kept formation in attack, it breaks up & attacks piecemeal resulting in a victory for the player.
Particularly so in the case of a pike phalanx army.
If this is now fixed, then single player is now going to be much harder I think![]()
Now if the claims of improved diplomatic AI also stand up & it is actually possible to have an angry AI cowed into a reluctant peace by a string of defeats, then this will be a game really living up to the billing!
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