Quote Originally Posted by Watchman
Sounds like a sound enough strategy to me, although the AI every now and then tends to forget to bring up the real armies.
And whenever they bring up the real armies, it forgets what 'to finish' means. I've seen countless stacks of AI armies wandering through enemy AI territory, as if they were on a local sightseeing trip. It makes me wonder how on earth those crossed swords ever could have appeared: from my latest campaign it appears as if the Ptolemies have been happily slaughtering massive combined Seleukid forces, even at the gates of Damaskos, but simply refused to take the place.

I guess the AI is a bit of a sadistic maniac a la the Blackadder series... more cunning plans than ever could be dancing naked in front of you painted purple, but with their usual disapointing outcome (well, for the 'sadistic maniac hiding behind the playfull boyish exterior', at least). In other words: ruthless slaughter with(out) a purpose, ending in a status quo. Or simply put: .

Quote Originally Posted by Watchman
Far as I'm concerned saturating strategic approach routes with forts held by totally disposable El Cheapo guys so the enemy armies can't just waltz in and besiege your cities is what forts are for, too. Buys time. Although the AI seems to have unhealthy attitudes about the things - it usually avoids them like an embarassing disease.
Yep, I've managed to trap an scouting army of the Hayasdan between my fort to the south west and Trapezous for about 10 turns now: I'll see how long it tries to get out, before it will lay siege on one of both.