...am getting a `spare hero` slot....
....are you going to redo the interface?
...and i`ll assume the evnt pics...
Dimeolas
...am getting a `spare hero` slot....
....are you going to redo the interface?
...and i`ll assume the evnt pics...
Dimeolas
Hello Dimeolas,
seems you have some catching up to do. It's all in the threads.
Unit info pics are being worked on.
When attacking you can only choose a formation, we can't change that.
Formations, we might change them also, but it doesn't have priority now.
Spare Hero Slot will be substituted by a huge list of characters barocca has prepared.
The campaign interface looks now exactly as in S:TW.
All event pics have been changed.
Screenshots:
https://forums.totalwar.org/vb/showthread.php?t=48442
Main thread:
https://forums.totalwar.org/vb/showthread.php?t=48323
I don't think you have the last avaiable version?
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
...thank you, sounds like this is well towards completion then. I must have either missed something in download or installation because my event pics are from MTW as is the interface. No matter at this point tho......just having fun with it.
dimeolas
Next version will have the STW interface and new event pics.Originally Posted by Dimeolas
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
...dont know if itys just the mod settings but I remember it happening in the MTW....when there is a rebellion and the original extinct clan reemerges...and they have 3 and a half full armies of the toughest and most expensive troops....bad for gameplay and balance and not historically accurate. Can anything be done. happened in a neighboring province that had been ravaged by war for years. The conquerors were attacked and i stepped in to save them...the origianl owners reemerged with 57 troops of high caliber......where were these guys hiding all along. I know where they will go....game unbalance.
dimeolas
Thanks for the feedback, Dimeolas.
I've been tinkering with the rebellious_troop_mix trigger.
I can define the probabilities of each unit and in which kind of rebellion it will emerge.
Faction reemergence is a bit different, though and not that easy to trigger in tests. If you have a savegame I'd be happy to test it.
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Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
faction re-emergence is meant to be tough, they get large stacks of the best troops because the developers dont want them getting wiped out too easily,
there were (when medieval came out v1.0) lots of threads from people complaining that their was no point to re-emerging factions because they were so easy to beat.
So the devs made em tough. very tough.
but still not tough enough in my opinion - get some good troops and a good general
knock out their first wave and the leader and the rest of the re-emergence will crumble
OF course, if you dont have enough troops nearby...well, it might take a little longer to finish them off - and that is bad, VERY BAD,
they breed like rabbits,
If the leader gets "it on" with so much as one serving wench, well, 15 years down the track and baaaack they come....
The winds that blows -
ask them, which leaf on the tree
will be next to go.
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