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  1. #1

    Default some questions on Ancillaries/Scripts

    I have some questions on Ancillaries/Scripts. I would thank any help:

    1- Does somebody know if the event "Prebattle" works?, I have not been able to use it with success. Or if there is some other event triggered BEFORE each battle.

    2- Is it possible (even with scripts) to remove/destroy an ancillary in game? other than killing the owner.

    3- Is it possible to kill a character in game other than "kill_character"?. I want to kill a character who has a trait or ends at a position (so I don't know his name).
    I have tried workarrounds like spawn a rebel assassin (with high skills and limited movement) next to the character, but I'm searching for a more efficient solution...

    4- Has anybody been able to use the console_command "event <event_type> <opt:position>" into a script?

    5- I have seen the console_command "test_message" is used in EB script, but when I use it, no message is launched. I tested many different messages like civil_war, outlawed... Is it necessary to make something more so that it works?

  2. #2
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: some questions on Ancillaries/Scripts

    I can answer the first three:

    1- No.

    2- I don't think so.

    3-Not really. Interesting idea though. Just hope your 'target' isn't to close to another friendly general and the assassin decides to kill the other one instead.

  3. #3

    Default Re: some questions on Ancillaries/Scripts

    1&2- I feared so, but everytime I research in this forum I discover that something I believe impossible can be done. So I needed confirmation. Thank you BozosLiveHere.
    3- That's the point...

  4. #4
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: some questions on Ancillaries/Scripts

    4: No. A cookie for the first one to get it working.

    5: There are certain event messages that work with this command, and some messages work only for certain cultures. See descr_event_images for reference.

  5. #5

    Default

    and some messages work only for certain cultures
    Aaaaaah, this is the reason it didn't work for me, I was trying roman messages with Greek factions.
    Thank you a lot The_Mark, I'll continue trying some different messages.

    Anyway, if somebody knows of a message working for all cultures, please say it here.

  6. #6
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: some questions on Ancillaries/Scripts

    I'm not sure, but daughter_retired might be one. If you have EB scripts at your disposal, you could search there as well for test_message commands. There are few messages that are used for non-"roman" factions, they *should* work regardless of culture.

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