No, they fixed an SSE2 issue so that a large section of the market can run the game and you think that's wrong?
.......Orda
No, they fixed an SSE2 issue so that a large section of the market can run the game and you think that's wrong?
.......Orda
I think the new demo has more pros than cons compared with the old demo. However, i noticed something strange. I had a unit of sword and buckler men fighting peasants downhill on my right. I thought they would easily grind the peasants down so i let them be and concentrated on the others. I checked from time to time but none were dying out. Late in the battle i had lost about three men and the peasants had lost maybe ten out of 150. The aztecs were getting reinforcements by this time in my rear so i charged the peasants with some horse which broke them. I could see no reason wy they had such low killratio. Is this a bug or a new feature?
G
The renaissance total war, colonial total war, imperial total war - That´s what we need![]()
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I think doing it the "easy" or "wrong" way is wrong.Originally Posted by Orda Khan
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
I find that the Aztec reinforcements from behind seem to go straight for Cortez, so you can stop them hitting the rear of your army just by moving him around a bit.
I fail to understand how including a large sector of the market can be construed as 'wrong'. On the contrary, losing the possible sales from this sector would be bad marketing strategyOriginally Posted by x-dANGEr
.......Orda
What gave you the impression that I said that "including a large sector of the market" is wrong? I simply said, it is wrong to do it by wrecking down Graphics for everyone. They should have kept the graphics, but included options that allow SSE1 CPUs to run the game but on the expense of graphics level.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Graphics are wrecked? Bit of an exaggeration therewrecking down Graphics
.....Orda
Not wrecked .... just toned a bit down ....
here is new Demo grass a bit less as you can see....
https://img218.imageshack.us/img218/...ollina2rv9.jpg
Here is the old Demo grass , a bit more dense , also you could pan more down as visual....
https://img53.imageshack.us/img53/44...avicinotp9.jpg
here of the bloom effect on old demo ...
https://img189.imageshack.us/img189/...necchi2il5.jpg
here on the new Demo as you can see its toned down ...
https://img189.imageshack.us/img189/...necchi2il5.jpg
I have to rectify about the texture , they seem to be the same quality at high , plus , the reflections where as well barely visible as in the first as in the second .....the trees too look similar as density , probably shadows have been retouched , grass looks less dense as befoure and camera pan could go more down ....
bloom effect decreased
blood effect improved but toned down and no more blood spread when hit (I liked befoure a lot)
flamed people now look better ...
AI I am not sure is better since I won Otumba by rushing only and in Pavia a french unit was attaking by giving the backs to my Lansdziwiser or how they are spelled ....plus some units have been substituited and look better ,
So far what I would fix is
Put back blood and Bloom , grass density , finishing moves .....
Another annoying thing I noticed is that longbowmen taqke exaclty 8-10 seconds to AIM .... this is crazy .... check it out in Agincourt....
and on a side note on none of the demo the corpes on field are 3d and put a real obstacle .....as instead said in the features by CA....
Last edited by PROMETHEUS; 10-28-2006 at 16:03.
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Maybe, but is true.. (The whole meaning of the statement I mean)Originally Posted by Orda Khan
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Sorry Prometheus, after studying those pics I fail to see any major complaint. The trees in the first pic are a bit 'fuller' but I see nothing that bad with the comparison. IMO the second example without bloom is a far better picture. The first looks like it is over exposed
....Orda
I find the differences quite minimal too and the graphics still look stunning.![]()
The last two pics have identical URL![]()
CBR
Just to clarify, I haven't played the second demo, but through the various complaints I read, it appears it has lost Graphics quality since the first one, thus my posts above.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Bah, the demo CRAWLS on the system I tried it on (2.4ghz pentium, 512ùb Ram, Radeon 9600) with everthing on low. I didn't even play it...
Yes, Iraq is peaceful. Go to sleep now. - Adrian II
From those pics i can say that if there are any differences, they are minimal from the looks of it.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
GAH, I can't believe this, I just finished DL'ing the demo (took me six hours) and tried playing the Agincourt battle - it is literally a slideshow! Completely unplayable.
I have an Athlon 64, 1 Gig RAM, ATI 9800 Pro.
Obviously the first thing to try is to tweak the graphic settings, but this is very discouraging! It's far worse even than RTW when I first got it, and that was when I only had a 1 Gig Celeron with 256 Mb of RAM!
Update: Tried turning shadows off and it was much better. I lost the battle - got Henry killed. Can someone remind me how to zoom in on the action? I don't want to sit through the whole tutorial to find out!
First impressions are okay though. The melee combat certainly seems to last plenty long enough. That was the thing I was most worried about. And the units don't seem to be moving too fast - another very important issue. In fact it does look very much as though "classic" TW battle pace has been restored to the game. Looks like about the only thing left to worry about then is the quality of the AI, and there's no telling about that from the demo, since it's scripted.
Some of the animations are ridiculous though. I saw one heavily armoured French knight actually do a backward somersault when struck a blow by an opponent. Yeesh! How stoopid is that. Not very keen on the unit colour schemes either. Too garish. The English look particularly wrong, in their yucky orange-and-yellow. Is this an example of the Aussies taking revenge against their former colonial masters?But the colours are certainly better than they were in Rome, which isn't saying much.
All in all though, my first impressions are more positive than I anticipated. I find myself reconsidering a full price purchase of this game. But all the same, I think I'll still wait until the community has had more time to assess the gameplay.
Try the wheel on your mouseOriginally Posted by screwtype
![]()
........Orda
Lol.. It's the same pictureIMO the second example without bloom is a far better picture. The first looks like it is over exposed![]()
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Yes.......I noticed you picked up on it tooOriginally Posted by x-dANGEr
But there, it only serves to reiterate how minimal the 'wrecked' graphics are
Screwtype
I can't remember either m8. Did you try * and - above the number pad?
....Orda
Mice don't have wheelsOriginally Posted by Orda Khan
At least, mine doesn't.
I probably just need to look at the keyboard shortcut screen, that should tell me what the commands are. But thanks anyhow![]()
Last edited by screwtype; 10-28-2006 at 20:22.
I have the same card and RAM & found the first demo hard going - have you gone to the graphics setting and made sure you have "shader 1" selected? x-danger gave me that hint (Originally Posted by screwtype
) and it dramatically improved things for me.
New Demo played fine on my AthlonXP 2400+ cpu (2.0 GHz), 1 GB RAM and ATI 9800 Pro Radeon with the new Catalyst 6.9 video driver. I used shader 1, no AA, bilinear filtering, high building detail, medium unit detail and low grass detail.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Um, not sure what I did, but whatever it was it improved the gamespeed hugelyOriginally Posted by econ21
I think it was turning off shadows that did the trick though...
To me the new demo is a real improvement. Simply because the old one refused to load, and the new one does not.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
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