Not wrecked .... just toned a bit down ....
here is new Demo grass a bit less as you can see....
https://img218.imageshack.us/img218/...ollina2rv9.jpg
Here is the old Demo grass , a bit more dense , also you could pan more down as visual....
https://img53.imageshack.us/img53/44...avicinotp9.jpg
here of the bloom effect on old demo ...
https://img189.imageshack.us/img189/...necchi2il5.jpg
here on the new Demo as you can see its toned down ...
https://img189.imageshack.us/img189/...necchi2il5.jpg
I have to rectify about the texture , they seem to be the same quality at high , plus , the reflections where as well barely visible as in the first as in the second .....the trees too look similar as density , probably shadows have been retouched , grass looks less dense as befoure and camera pan could go more down ....
bloom effect decreased
blood effect improved but toned down and no more blood spread when hit (I liked befoure a lot)
flamed people now look better ...
AI I am not sure is better since I won Otumba by rushing only and in Pavia a french unit was attaking by giving the backs to my Lansdziwiser or how they are spelled ....plus some units have been substituited and look better ,
So far what I would fix is
Put back blood and Bloom , grass density , finishing moves .....
Another annoying thing I noticed is that longbowmen taqke exaclty 8-10 seconds to AIM .... this is crazy .... check it out in Agincourt....
and on a side note on none of the demo the corpes on field are 3d and put a real obstacle .....as instead said in the features by CA....
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