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  1. #1

    Default Re: Mods for Barbarian Invasion?

    Quote Originally Posted by Avlvs Brittanicus
    Not really. It doesn't have the same features as EB. It is lacking the government system, the traits system, good skins and the map covers a smaller area. It is however a good historically accurate mod.
    Invasio Barbarorum my review:
    7/10 Gameplay
    2/10 Skins
    10/10 Historical Accuracy
    8/10 New Buildings
    4/10 Traits (same as RTW)
    10/10 New Factions
    68/100 or 68.33% or 6.83/10 Overall

    I would not, however, suggest that you download the UI pack.
    I see, I'm actually pretty tempted to download it becasue I'm very interested in the migration period and the rise of the Frankish empire etc.

    Some of the skins in this mod actually look O.K, what is it you don't like about them?

    And also, what are the chances of the EB team working on a barbarian invasion mod with the same dedication to historical accuracy and innovation in terms of government systemas and traits systems and good skins etc of Europa Barbarorum?

    I'd definitely like to see such a thing come into being.

  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: Mods for Barbarian Invasion?

    I'd recommend Goth's all factions mod for BI. It's nothing like EB in the scale of effort, but it is a very under-appreciated mod, IMO.

    It "fixes" the combat so that it plays more like MTW (or EB or RTR) in speed (kill rates, move speeds, morale etc).

    It changes the units and unit skins to be very nice - a lot are shared with IBFD.

    It enlarges the map and spices up the factions - so you start out with the Romano-British etc.

    It pumps up the hordes and separates the Huns/Vandals more, so they don't cancel each other out.

    Above, all it's a very stable mod and not a work in progress, so you should not have any CTDs or weird stuff going on.

  3. #3

    Thumbs down Re: Mods for Barbarian Invasion?

    Quote Originally Posted by the_handsome_viking
    Some of the skins in this mod actually look O.K, what is it you don't like about them?

    If you look at this image then the crest looks pretty un-detailed. The arms of the tunic look rather plain and un-battle like. Also the chain-mail looks un-naturally new and clean.


    If you look at this image then the horse's cloak looks un-natural. It looks very 2D MTW to me. Also the reigns look very shiny to say that the horse is in battle. Also the underside of the horse seems to be missing a skin. Everything simply looks as if it is brand new.

    What I don't like about them is their un-realism. They seem to be unnaturally clean and all of the skins seem to be amazingly dark which causes them to be harder to see when you are commanding them. It is, however, a good mod and I would advise people to try it.

  4. #4

    Default Re: Mods for Barbarian Invasion?

    Quote Originally Posted by Avlvs Brittanicus

    If you look at this image then the crest looks pretty un-detailed. The arms of the tunic look rather plain and un-battle like. Also the chain-mail looks un-naturally new and clean.


    If you look at this image then the horse's cloak looks un-natural. It looks very 2D MTW to me. Also the reigns look very shiny to say that the horse is in battle. Also the underside of the horse seems to be missing a skin. Everything simply looks as if it is brand new.

    What I don't like about them is their un-realism. They seem to be unnaturally clean and all of the skins seem to be amazingly dark which causes them to be harder to see when you are commanding them. It is, however, a good mod and I would advise people to try it.
    I checked out the mod and a lot of the stuff seemed quite cool, but I can see what you mean about the skins, they need to be a bit more detailed.

  5. #5
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Mods for Barbarian Invasion?

    Quote Originally Posted by the_handsome_viking
    And also, what are the chances of the EB team working on a barbarian invasion mod with the same dedication to historical accuracy and innovation in terms of government systemas and traits systems and good skins etc of Europa Barbarorum?
    Not likely. The interests of the team members are in the eras of Classical Greece, the Hellenistic period, the Roman Republic, etc; essentially, the current time frame of the EB mod itself. However, it would be much more of a possibility if another team were to utilize EB's work in such things like scripting, government, et al in their own mod for BI - something I don't think the team would be against.

  6. #6

    Default Re: Mods for Barbarian Invasion?

    Quote Originally Posted by abou
    Not likely. The interests of the team members are in the eras of Classical Greece, the Hellenistic period, the Roman Republic, etc; essentially, the current time frame of the EB mod itself. However, it would be much more of a possibility if another team were to utilize EB's work in such things like scripting, government, et al in their own mod for BI - something I don't think the team would be against.
    Have the EB and the IB teams contacted each other about this?

  7. #7
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Mods for Barbarian Invasion?

    No idea; however, from what Khlevan has stated, the EB team and various other teams such as RTR do talk - again, I don't know to what degree or how often.

    Mods do not seem to be adverse to using others' works (with permission of course). For example, I do know that EB used or still uses another modder's 4-season script. In this case, I think it is more of an issue of the Invisio Barbarorum team needing to approach EB and requesting use of previous work.

  8. #8

    Default Re: Mods for Barbarian Invasion?

    Quote Originally Posted by abou
    No idea; however, from what Khlevan has stated, the EB team and various other teams such as RTR do talk - again, I don't know to what degree or how often.

    Mods do not seem to be adverse to using others' works (with permission of course). For example, I do know that EB used or still uses another modder's 4-season script. In this case, I think it is more of an issue of the Invisio Barbarorum team needing to approach EB and requesting use of previous work.
    I think from an educational point of view and a historical accuracy point of view that the two modding teams should at least trade a few ideas, I'd really like to see a Migration Period mod for Barbarian Invasion with the sheer amount of depth that Europa Barbarorum has.

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