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Thread: Very pretty and pretty shallow (mini-review)

  1. #1
    Senior Member Senior Member Forward Observer's Avatar
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    Default Very pretty and pretty shallow (mini-review)

    Akella, the company that developed Pirates of the Caribbean, released a new pirate game last month called Age of Pirates--Tales of the Caribbean It was published by a company called Playlogic.

    The basic idea behind these types of games is to combine elements of RPG, FPS, RTS, action/adventure, and naval combat simulation into sort of an open ended Caribbean pirate version of Grand Theft Auto. It all goes back to Sid Meier's original DOS game Pirates.

    Akella may have been the first to take this game concept into 3D with their first pirate game Seadogs released way back in 2000. It was graphically beautiful for the time and may have been only game to offer age of sail navel combat from a 1st person perspective.

    Graphically, Akella's nautical games look good, but other than the first Seadogs, their other offerings have been mostly unfinished, unstable bug fests, and this latest one is no exception.

    Your small starting ship--a lugger


    Age of Pirates is plagued by lots of minor bugs, periodic CTD's and in my case memory leaks that cause pulsating frame rates after about 45 minutes of play. It's enough to make a simple pirate go "Arrrrgh" in frustration.

    Akella has released one patch which reduced the crashes somewhat and fixed some sound issues, but it did nothing to correct the 100's of minor bugs that have been reported by players.

    The bugs range from disappearing cargo to erratic collision physics. While most of them are not game stoppers, it really shows that the game was released way to early, and obviously had almost no final playtesting by either the developer or publisher. Both should be made to walk the plank!

    There is a second patch about to be released, but no one seems to know what it might fix.

    The sea battles are fun and challenging, and like Akella's previous releases, this is probably the most entertaining part of the game. Unlike PTOC, Age of Pirates includes online multiplayer for the ship battles. While I have not tried it, I understand the on-line battles are very fast, and the ships move around like speed boats rather than lumbering square riggers.

    The ocean environment is really well done and one can almost get sea sick while walking the decks of a rolling ship. You can acquire and control a fleet of up to four ships, which can be upgraded with better sails, hulls, and types of cannons.

    A frigate from the stern


    You can pound your enemy into submission with either ball, chain shot, grape, or shells. Sinking an opponent will gain you experience points, but boarding or capturing them will gain gold, new personal weapons, and ships to use or sell for profit.

    A huge line ship pounding a schooner into kindling


    Sometimes a ship will surrender outright, and there is communications menu to demand surrender, but this appears to either be a random occurence or another bug since it appears to have nothing to do with the status of your ship versus your opponent. I have completely de-masted an opponent and pounded his ship to with in an inch of sinking, but they still would not surrender--other times I have had an enemy surrender after i simply fired a shot across his bow.

    Boarding a ship results in two melee fights. One on the main deck with you and your crew against the crew of the enemy ship. It is pretty much a big confusing cluster of men hacking and slashing at each other and will generally be decided by who has more men.

    Start of a Boarding fight--and yes one of the two characters you can play as is a babe dressed as a fantasy pirate hooker


    If you win the boarding fight, you will then go mano a mano (or in this case, mano a fantasy hooker) with the captain of the ship in his cabin. The sword fighting controls are unresponsive and clumsy at best, and your most likely chance to win is by upgrading your sword and pistol fighting skill points. The developer could really learn a lesson by studying the light saber fighting moves that are in the Jedi Knight games.

    This time around Akella actually included some real islands of the West Indies, but only a few, leaving Cuba, the Gulf coast and the entire Spanish Main out of the game. They did include the colonial powers of era: the English, the Spanish, the French, and the Dutch, but other that their flag colors there isn't much distinction between them.

    Unfortunately, on land the game is pretty lackluster, and unlike PTOC, you cannot leave the towns and explore the islands.

    AOP has these wonderfully large towns now, but about all you can do is walk around and gawk. There are no jungles, caves, banks, bordellos, odd buildings, or remote beaches to visit. They are there, you just can't access them. You can only enter the tavern, the store, the ship builder yard, and the governors mansion, which are basically the interfaces for hiring crew, trading goods, repairing or buying ships, and getting missions.

    Towns filled with buildings and people that you can mostly only look at--the hooker pirate babe isn't bad to look at either. The guy on the right is named Scotty and is applying for a job in the engine room--ha, ha.


    The ability to visit other buildings and areas of the islands are actually in the game code, but it is simply not implemented or turned on. This is another sign that the development of the game was cut short.

    The story line is almost non-existent, and the missions, which are randomly generated, are simple "go there and a come back" affairs that get boringly repetitive after a while.

    Game effects and ambient sounds are adequate, but nothing to really shiver one's tmbers. The music tracks are also less than memorable and would probably not qualify as good elevator music. What little voice acting there is for the NPC's is pretty sub-par. In fact it's kind of irriating that quite a few actually sound like a whiney David Schwimmer. I had just as soon hear fingernails scratching a chalkboard.

    The one bright hope is that in the past Akella's pirate games have been easily moddable, and fans have been able to fix most of the problems and turn the games into what they should have been in the first place.

    From what I have read, this one is going to be harder because it comes with that draconian Starforce protection system, which in this game retains a lot of the EXE files on the disk.

    Still, I have managed to get about 10 evenings of fun game play out of it, and the game was only $30, so I am not totally disappointed. Besides I am a huge pirate and age of sail buff, so I am a bit bias towards these types of games.

    I will probably set it aside now and re-visit it in a month or two after the Akella has given up patching it, and the mod fans have had a chance to correct all their mistakes.

    The reviews so far have averaged about 65%, and as released for general consumption, that is exactly what I would give it.

    If you are still interested, here is a link to the publishers site:

    http://www.playlogicinternational.com/

    Minimum game specs

    CPU 1.8 Ghz--- recommended 2.5 GHz
    RAM 256 mb--- recommended 1 GB
    Drive---DVD-rom 6X or higher
    Graphics---128MB hardware T & L compatable

    System played on:
    P4 3.2 GHz
    1 GB RAM
    Nvidia G6800OC 128MB DDR graphics
    Creative Audigy 2ZS


    Here are also some more random shots while at sea. If the game would let one take a shot without the interface, it could actually become a worthwile nautical picture generator.











    Cheers
    Last edited by Forward Observer; 10-29-2006 at 04:13.
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  2. #2
    Member Senior Member Proletariat's Avatar
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    Default Re: Very pretty and pretty shallow (mini-review)

    Hm, looks pretty cool, but good Lord, gamespot really chewed it up and spat it out in their review.

    If you liked Sid Meier's Pirates!, then keep playing it instead of this.
    Age of Pirates would be better off in Davy Jones' Locker than on your hard drive.
    http://www.gamespot.com/pc/rpg/seadogs2/review.html

    Can you comment on how customizable the character creation is? Stats, appearance, etc.. That's usually the difference maker for me with any game that has an rpg aspect to it.

    Thanks for the review, FO.

  3. #3
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Very pretty and pretty shallow (mini-review)

    Good review. I would've thought about picking the game up once it reached bargain bin prices- but then I saw "Starforce" and quickly changed my mind.

    Too bad, it looks like a game with lots of potential that was ruined by deadlines. Guess I'll stick to the Sid Mier's game.
    "Don't believe everything you read online."
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  4. #4
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: Very pretty and pretty shallow (mini-review)

    Quote Originally Posted by Proletariat
    Hm, looks pretty cool, but good Lord, gamespot really chewed it up and spat it out in their review.

    Can you comment on how customizable the character creation is? Stats, appearance, etc.. That's usually the difference maker for me with any game that has an rpg aspect to it.

    Thanks for the review, FO.
    As I said, even though I am a fan of pirate game genre, I would not disagree with any poor review of this game. This game has potential, but as released this potential was severely dampened--either by Akella'a lack of competency to execute a finished & polished game, financial reasons, or an ambivalence to their customer base--maybe all 3.

    As far as character creation--you only have a choice of two--neither of which any self respecting buccaneer would ever consider. One is a a blond haired muscled up surfer dude and the other as you can see from two of the screenshots is sort of a well stacked bare-middrift fantasy pirate hooker.

    You have a character interface that lists about ten skills and even more abilities. The skills such as navigation, leadership, tactics, boarding, gunnery, and trading are all scalable from 1 to 10 points. The abilities are additional single defined skills that amplify some of the basic stuff. They consist of single items with descriptions like beserk gunner, expert merchant, hard man, and such.

    You start with all level 1 skills, but you have about 3 or 4 free points that you can apply to any of these skills as you see fit. As you progress through the game and acquire experience you will level up and be awarded more points to apply to your skills and also additional abilities to choose from.

    When you can afford it you can hire additional officers such as a navigator or a gunner who are already skilled in those areas. They will supplement your skills allowing you to apply your level up points to other areas such as fencing or tactics. (the tactics points determine how many ships you can acquire.)

    It's not a bad system and is pretty much a copy of the skills system used in their previous game "Pirates of the Caribbean.

    Cheers
    Last edited by Forward Observer; 10-28-2006 at 19:45.
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  5. #5
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Very pretty and pretty shallow (mini-review)

    What are some other good Pirate games out there ? I really enjoyed Pirates! but it did get old rather quickly...
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  6. #6

    Default Re: Very pretty and pretty shallow (mini-review)

    Nice review, thanks for taking the time out to put all the work and pictures into making that review. Very good job!

    Although personally I would have liked to see the Starforce infestion mentioned at the top of the post as I and many others consider Starforce to be malware and something like that being in a game should not be missed by anyone who might buy it.

  7. #7
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: Very pretty and pretty shallow (mini-review)

    Quote Originally Posted by doc_bean
    What are some other good Pirate games out there ? I really enjoyed Pirates! but it did get old rather quickly...
    You might want to check this site out. They list most of the pirate themed games available and will will have some insight as to what the game is like plus maybe a link to the particular game site. There is also a forum and a downloads section for mods to some of the available games.


    Pirates Ahoy

    Cheers
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  8. #8
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Very pretty and pretty shallow (mini-review)

    Nice review.

    I was looking forward to AOP before it was released but came to the conclusion that it simply isn't worth the money(yet).
    Now I got the opinion that the only graphical improvement are a few shaders and lighting stuff while the gameplay has been greatly reduced in comparison to POTC.


    "Topic is tired and needs a nap." - Tosa Inu

  9. #9
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Very pretty and pretty shallow (mini-review)

    Give that girl some pants!

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