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Thread: Reinforcement CTD Fix - The Real Deal!

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  1. #39
    EBII Council Senior Member Kull's Avatar
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    Default Re: Reinforcement CTD Fix - The Real Deal!

    Quote Originally Posted by k_raso
    But if you replace the NumEnemiesInBattle with the NumFriendsInBattle conditional, the engine must also count the number of soldiers in the battle, so it will also be confused and cause a CTD...

    An the problem would not only be present when the player has reinforcements in the battle, but it would also arise when the enemy brings in reinforcements, because the trait that involves that conditional (NumFriendsInBattle) would also operate if one of the enemy`s armies has a general in it... since the traits operate also for the AI controlled FMs as well as for the player controlled FMs..

    Perhaps a more safe solution would be replacing any conditional that involves counting soldiers in the field of battle altogether, with another like total kills, etc...

    PS: Just a thought....
    If the issue was simply counting, then you are right, it wouldn't make a difference. But the fact is that we DO see dramatically different results, so it must be something else. Bovi has theorized that the problem is a bug in the CA NumEnemiesInBattle code. And if so, then we should absolutely see no more CTDs. That's why we want to see a lot more testing. I'm not kidding - you guys can REALLY help us out here by running as many of your old CTD games as possible so we can say with 100% certainty that yes, the bug is dead.
    Last edited by Kull; 10-29-2006 at 03:22.
    "Numidia Delenda Est!"

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