don't worry about it. nobody reads the entire forum!Originally Posted by Nekokaburi
Ya I'd never actually thought of making an exclusively general unit. Ususally Royal Knights or something is what your thinking, but for simply generals that is actually a decent idea. I experimented with making new systems of buildings and units by just playing with gnome editor and bif files, and you can make some sort of military enhancer unit like... specifically discipline building commander, or morale building holy warior... That actually becomes fun and adds more variety to the game. If you want the unit to always be a general, just make it encouraged and make the rest either discouraged or normal. since the unit is so small i wouldn't sugest a high upkeep. If you make it too dramatic it will become the whole point of the game... raising morale or discipline by 1 or 2 is usually quite effective. Since it is so small 2 would probably be worth it. And instead of making them invincible, just make make them dispensable. Death of a general is sometimes the only way to win against a huge apponent, and invincible units are really annoying. Since units like to have their "flanks protected" its usually cool to have the general somewhere near them rather than in rtw when you can leave them behind sometimes. So give him a bunch of armor if you want. Ya give it a try if you want.
I considered once making a rebel dragon unit made of one or 2 dragons that were super powerful, but its important not to manipulate the strategy too much. With a spruced up unit its difficult to tell whether it will either take a long time to kill or whether no soldier in the other army will actually have the ability to kill it. (only like 6 can fight at a time if he can take on 6 oponents easily he could kill a whole unit.) I've played battles where the general knight killed 100 of my spearmen before he finally went down, and i thought he was going to win. so keep it within bounds of existing units.
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