Haha nice.![]()
Well overall the AI is good and takes better care of his general then that.
Well it's true. AI is better in open battles although it's just a stupid demo .. so I am not worried or am I
Haha, That's a hell of a funny picture though
How did u manage to mod the demo?
Well I tried the same battle.
Yeah one of the generals do go out in front.
This AI in the hacked demos battles which are unscripted is no better that rtws They continualy stand under fire and attack you in one big mass.
#Hillary4prism
BD:TW
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But when one really knows, one has no need of religion. - Mahavyuha Sutra
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Right, so an ai which doesn't have suicidal generals, makes co-ordinated flanking manouvers, knows how to move in towns, can work well with an ai ally and mix their troops together to make a stronger battle line is no better than RTWs?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
The AI that you describe would certainly be better than Rome's.Originally Posted by Lusted
How can I experience that right now? I'm asking because the unscripted battles I've tried with the Gold demo are all the same. The AI approaches my line in a somewhat unorderly fashion, deploys a line or two but fails to adjust its angle to mine and then it waits for me to do something. If I don't it waits. When I do charge it with Cav in the rear it seems surprised and when I move my line closer it will send single units to counter, not the whole line.
Of course this is only a demo and obviously has the bug that Palamedes described in his blog but I can't see an AI that is promising in any way.
R'as
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I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
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Now see, i have seen that, but generally only when there is a missile infantry duel going on. Once either i withdraw my missile troops or wipe out his, and being my manouvers the ai responds very well or launches a well co-ordinated attack on my troops. I have seen the passive ai as well, but palamedes did say there will be a patch out to fix that on release day so im not too worried about it. Then im guessing the ai will be as aggressive as it was in the first demo in unscripted battles.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Hmm... in my case I've played a lot of unscripted battles and the only time I've seen an army just stand there waiting was in a three way battle when I was already bitterly engaged with the HRE and the French were waiting on the wings a few hundred yards away. Once I had beaten back the HRE but but before I could get my line into any kind of order the French launched a concerted assault, advancing with pikemen in good order and cavalry hunting down my weaker units that had become isolated in their first melee. With my army in no kind of order and already exhausted it was crushed.Originally Posted by R'as al Ghul
Now that sounds promising to me.
Originally Posted by Lusted
have you even played anythign besides the demo? have you played the hacked battles? The AI isSpoiler Alert, click show to read:
@ProudNerd
If you had read his previous post you would know that he did play the altered demo.
Personally my experiences with the AI have been good for the most part but sometimes it just seems to lack sense altogether. One battle was especially noteworthy where I attacked the English as France on the Agincourt map.
The English were initially deployed on top of the huge cliff just off the muddy field while my French troops had to cross it to get to them.
Now instead of setting up a strong defence atop the cliff the AI decided to move its entire army to the left of their position closer to the town with the manor on the hill behind it. This gave me easy permission to the high ground which the English should have guarded. After coming on top of the cliff the English were still deployed in a long line near the town of Agincourt, even after I had reformed my battleline at 90° angle to the cliff the English line remained at a 90° angle to my advancing army. Only after I've annihilated their right flank with my Scots Guards arrows they began some movement. By that time I had sent several troops through the town of Agincourt and could then attack the English from behind. It seems like only then did the AI set in motion.
While his Archers skirmished and attacked my main force, the few I sent across town, which were accompanied by my general met an all-out attack by the English forces. Even my attempt to lure some of his troops into a trap in the streets of Agincourt were thwarted. My resistance was too strong and when finally my man body of troops arrived the English were smashed between my two lines.
The strange thing is that with the same setup and me playing the English setting up defenses atop the cliff the French attacker was very well able to skirmish in with his Scotts Guard and deplete my lines and even successfully tried to outflank my main battle line.
So overall the AI seems to have improved a lot but just sometimes it seems to shut completely down. Admittedly those shutdowns I have only encountered twice so the positive aspect still prevails.
Cheers!
Ituralde
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Robb wasn't a bastard, he was the true heir of Winterfell and the north. Just kidding![]()
If would be nice to have an AI reflecting the actual stars and capacities of each general. Does anyone know if it is actually the case?
"He could hear her still at times. Promise me, she had cried, in a room that smelled of blood and roses, Promise me, Ned. The fever had taken her strength and her voice had been faint as a whisper, but when he gave her his word, the fear had gone out of his sister's eyes."
Eddard and Lyanna Stark about Jon Snow Targaryen.
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