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Thread: Unscripted AI follies

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  1. #17

    Default Re: Unscripted AI follies

    Quote Originally Posted by Rob The Bastard
    Not being the best general in the world, I do not want to face a "Chess Grandmaster" 9 star type AI in every battle... where my every move is noticed immeadiately, analysed as being a real redeployment of my troops (not just a feint) immeadiately and countered immeadiately.

    The enemy generals ai should change depending on his rankings and vices, I would expect dumb or ineffective or non-existant counters from a "slobbering drunk inbred chinless wonder" type general.

    Of course, I don't know if that is what we are seeing now or not... but I am willing to believe that the AI is as good as it can be made.

    Humans are intelligent and do dumb things!... good ai should emulate that as well.
    Yes I agree with that. You don't want to be facing a brilliant AI in every battle, because generals do vary considerably in skill, some of them are great, some mediocre and some incompetent.

    It would be nice to think this is reflected to some degree in the game, with higher star generals being better opponents, but I have my doubts this will be the case.

    The bottom line is that I want to be facing a competent opponent most of the time. If one occasionally has a battle where the AI does something incredibly stupid, or does nothing at all, that could be viewed not as a problem but as an accurate reflection of what could reasonably be expected to occur now and again in real life battles.
    Last edited by screwtype; 11-01-2006 at 00:33.

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