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  1. #1

    Exclamation Building Guide

    Could someone in a high position on this site create a comprehensive structure guide?

  2. #2

    Exclamation Re: Building Guide

    Why has no one responded to this?

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Building Guide

    This is too big and we are too busy with 0.8 to really do anything with this. Sorry. This is a beta and so are main concern is with getting things into the game, and this doesn't allow any time for creating guides. When 1.0 is complete perhaps we'll be able to release full guides for each faction. Perhaps if you had a more specific query we would be able to answer it.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Building Guide

    I`m no modder, but perhaps because the building system has been completely revamped from the last build, and because the building system that will be implemented in the 0.8 build is completely different to previous versions... which may have brought changes to the building tree...

    Cheers!

    EDIT: already answered... doh!

  5. #5

    Default Re: Building Guide

    Okay, could someone provide me with a Roman building browser, complete with descriptions of what these buildings do?

  6. #6
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Building Guide

    Quote Originally Posted by Imperator Silas
    Okay, could someone provide me with a Roman building browser, complete with descriptions of what these buildings do?
    Roman building descriptions are pretty complete I don't see why you can't figure it out for yourself personally thats half the fun for me but to each there own.

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  7. #7

    Default Re: Building Guide

    Quote Originally Posted by Imperator Silas
    Okay, could someone provide me with a Roman building browser, complete with descriptions of what these buildings do?
    Really, there already is such a thing in game: just where the little buildings advisor icon is located... Although not complete, it still provides you with a brief description of the most important buildings, and especially when it comes to basic structures it's just what you need - nothing more, and nothing less than that.

    Besides if any description exceeds a certain amount of lines then the EB team kindly has provided some strategy tips about that building too. Usually located either at the very top or at the very bottom of the description, so no problem finding them at all...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Building Guide

    Unless it is different in 0.8 that internal browser is pretty poor. You are probably better off going into the txt files or just paying very close attention in game.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  9. #9

    Default Re: Building Guide

    Maybe, but at least for me it's sufficient when it comes to the religious structure of some deity of which I don't know the first thing about. Okay, I wouldn't use it for the Romans, because their buildings are so well known - and I can translate a little Latin as well, but when facing shrines to 'Marduk', I glimpsed at the brief description: what will the final bonus of this temple type be?

    In this case: lot's of extra public order + extra tax >> the best temple type the Seleukids have for any region far away from the capital.

    Anyway, often it's a sufficient to reading the cost involved, the translation of the buildingname and it's in game effects only, when deciding what you're going to build next.

    It's more fun though to read the whole description and to be further enlightened - it gives such a nice feel of completeness, when you're playing as some faction and you actually know (or as far as is possible with EB) what everything is and was about. It also shows how much effort has gone into this mod to make it as complete and accurate as possible.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  10. #10

    Default Re: Building Guide

    When we use "and not" as a conditional in a building level, that level won't show up in the building browser. When "branches" or paths are used we are required to use "and not" in building levels to stop error messages too. So lots of buildings just won't show up in the browser. There's nothing we can do about that. BUT we did make a change in govt buildings which got rid of a bunch of "and not"s, so you will be seeing more actually - but all of that is a side product of another change, and I don't think we will actively be seeking to make the building browser work better as it would have too many fruity reprecussions on our buildings by removing those paths and "and not"s.

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