Grreat to hear from you mate. Love the idea of recruitment pool.. F'IN ace!![]()
Don't eat too many kangaroos though. And dont go Koala hunting. Not only are they too cute to kill, but they are protected.![]()
Grreat to hear from you mate. Love the idea of recruitment pool.. F'IN ace!![]()
Don't eat too many kangaroos though. And dont go Koala hunting. Not only are they too cute to kill, but they are protected.![]()
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
I got shot in the head by a M2TW animator at paintball on Saturday... methinks the Koalas aren't the only critter that need protecting...Originally Posted by Shigawire
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Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Did you see an OR operator in the scripts? Any info on edct?
OR! Did we get an OR? Did we? Did we?Originally Posted by BozosLiveHere
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I hope for you that Vercingetorix or another code doesn't try to make that tool at all. Otherwise you would indeed have a tool, but a buggy and incomplete one. If there isn't one made by the community then the more pressure CA will feel to release one themselves.I suppose that will be at least few months until someone clever will make new import/export scripts, I am mainly thinking about Vercigonterix here hehe =)
There is no reason to think that a tool made by CA won't be more buggy than a community made one , We as users and modders want a goodworking one , they as developers do not care enough for the modders as seen lot of times in past , but I hope they do this time .....
BTW ER I hope they will give us the following tools if possible
sprite generator
landscape editor (possibility to import/esport custom made layouts from max or not)
unit editor (possibility to import/export unit parts and assempble as they seem todo , may be a pool in a folder for each unit type?)
sound editor
animation editor
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Questions , will we be able to mod specific time progression ? Like months , days , years or seasons? If so will we be able to mod in Seasonal changes? so to have four different types?
This is another important feature for localized mods in peculiar timeframe and location.....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
hehehe, didnt even realize we still had paintballing in Aussie.Originally Posted by Epistolary Richard
In any case, great update!!![]()
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Saruman the WhiteChief of the White Council, Lord of Isengard, Protector of Dunland
Great report, Epistolary Richard.I enjoyed reading it and I thank you for your effort.
Did you get some info regarding the faction limit? Is it 20? Or 30?
Signature by Atterdag
"Hunde, wollt ihr ewig leben?" ("Dogs, do you want to live forever?") - Frederick II of Prussia at the battle of Kolin when adressing his fleeing Prussian soldiers.
Only in certain statesOriginally Posted by deguerra
Good stuff ER. Promising to see more moddable AI (and in xml files). I just hope there's a decent battle map editor back.
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