Results 1 to 28 of 28

Thread: Friday's Report from Brisbane

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: Friday's Report from Brisbane

    Quote Originally Posted by BozosLiveHere
    Did you see an OR operator in the scripts? Any info on edct?
    OR! Did we get an OR? Did we? Did we?

  2. #2
    Senior Member Senior Member Duke John's Avatar
    Join Date
    May 2003
    Location
    Netherlands
    Posts
    2,917

    Default Re: Friday's Report from Brisbane

    I suppose that will be at least few months until someone clever will make new import/export scripts, I am mainly thinking about Vercigonterix here hehe =)
    I hope for you that Vercingetorix or another code doesn't try to make that tool at all. Otherwise you would indeed have a tool, but a buggy and incomplete one. If there isn't one made by the community then the more pressure CA will feel to release one themselves.

  3. #3
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: Friday's Report from Brisbane

    There is no reason to think that a tool made by CA won't be more buggy than a community made one , We as users and modders want a goodworking one , they as developers do not care enough for the modders as seen lot of times in past , but I hope they do this time .....

    BTW ER I hope they will give us the following tools if possible

    sprite generator
    landscape editor (possibility to import/esport custom made layouts from max or not)
    unit editor (possibility to import/export unit parts and assempble as they seem todo , may be a pool in a folder for each unit type?)
    sound editor
    animation editor

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  4. #4
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: Friday's Report from Brisbane

    Questions , will we be able to mod specific time progression ? Like months , days , years or seasons? If so will we be able to mod in Seasonal changes? so to have four different types?
    This is another important feature for localized mods in peculiar timeframe and location.....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  5. #5

    Default Re: Friday's Report from Brisbane

    Nice report, and good news for modders, thanks ER.

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: Friday's Report from Brisbane

    Some good news here :)
    What about modding tools? And will we have variables in scripts?

    How long is that background script?
    Last edited by alpaca; 10-31-2006 at 18:39.

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Friday's Report from Brisbane

    I checked and confirmed that this means that you can run a campaign script and still save the game
    YES!

    Ahhhhhh... Please pass on my thanks ER. Thank you very much any CA devs who browse the forums.

  8. #8

    Default Re: Friday's Report from Brisbane

    Nice information.

    Anything you can find out about campaign map editing limits would be great. Especially the sea issue.

    Regarding the AI Campaign anything about 'giving direction' or how the AI decides to move towards an objective would help.

    Also, nice to hear about some of the battle AI parameters. Following from Palamedes information and the info you found out about what can we amend is there any plan or files to allow editable 'weighting' (ie parameters) to staying in a particular formation or information about the terrain or enemy for influencing a formation?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO