OR! Did we get an OR? Did we? Did we?Originally Posted by BozosLiveHere
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OR! Did we get an OR? Did we? Did we?Originally Posted by BozosLiveHere
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I hope for you that Vercingetorix or another code doesn't try to make that tool at all. Otherwise you would indeed have a tool, but a buggy and incomplete one. If there isn't one made by the community then the more pressure CA will feel to release one themselves.I suppose that will be at least few months until someone clever will make new import/export scripts, I am mainly thinking about Vercigonterix here hehe =)
There is no reason to think that a tool made by CA won't be more buggy than a community made one , We as users and modders want a goodworking one , they as developers do not care enough for the modders as seen lot of times in past , but I hope they do this time .....
BTW ER I hope they will give us the following tools if possible
sprite generator
landscape editor (possibility to import/esport custom made layouts from max or not)
unit editor (possibility to import/export unit parts and assempble as they seem todo , may be a pool in a folder for each unit type?)
sound editor
animation editor
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Questions , will we be able to mod specific time progression ? Like months , days , years or seasons? If so will we be able to mod in Seasonal changes? so to have four different types?
This is another important feature for localized mods in peculiar timeframe and location.....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Nice report, and good news for modders, thanks ER.
YES!I checked and confirmed that this means that you can run a campaign script and still save the game
Ahhhhhh... Please pass on my thanks ER. Thank you very much any CA devs who browse the forums.![]()
Nice information.
Anything you can find out about campaign map editing limits would be great. Especially the sea issue.
Regarding the AI Campaign anything about 'giving direction' or how the AI decides to move towards an objective would help.
Also, nice to hear about some of the battle AI parameters. Following from Palamedes information and the info you found out about what can we amend is there any plan or files to allow editable 'weighting' (ie parameters) to staying in a particular formation or information about the terrain or enemy for influencing a formation?
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