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Thread: Reducing build times for units

  1. #1

    Default Reducing build times for units

    Hi guys i am new to this forum and to messing about with my RTW. I have got the hang of preferences (yeah i know not hard) but the thing i want to do is reduce the time to build an armywaiting years in gametime sucks as i want lots of battles. Is there a way to complete a build queue in one turn and if so how do i do it ???. Thx in advance for any help offered.

  2. #2

    Default Re: Reducing build times for units

    hey rizlaking. welcome to the forum. to change the time it take to train a unit, u must open export_descr_unit. then find the unit you want, say roman hastati. the original version will look like this:type

    roman hastati
    dictionary roman_hastati ; Hastati
    category infantry
    class light
    voice_type Light_1
    soldier roman_hastati, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 170, 50, 70, 440
    ownership roman


    you change it so it looks like this:

    type roman hastati
    dictionary roman_hastati ; Hastati
    category infantry
    class light
    voice_type Light_1
    soldier roman_hastati, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 440, 170, 50, 70, 440
    ownership roman


    it may look the same, but look at the line stat_cost. notice how the first thing went from 1 to 0. that indicates how many turns it takes to build it. so if its 0, you can fill up the recruitment queue with the unit, end turn, and next turn they will all be trained and ready. this may sound confusing, and if your having any trouble, just post back, and i or someone else will set you on the right course.

  3. #3
    Bibliophilic Member Atilius's Avatar
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    Post Re: Reducing build times for units

    Here's a typical entry in Data\export_descr_unit.txt:

    Code:
    type             roman heavy cavalry
    dictionary       roman_heavy_cavalry      ; Legionary Cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          roman_heavy_cavalry, 27, 0, 1
    mount            heavy horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy
    formation        1.5, 4, 3, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  12, 6, 4, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      0, 0, -6, 0
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 790, 190, 80, 120, 790
    ownership        romans_julii,romans_brutii,romans_scipii,romans_senate
    In the stat_cost line, change 2 to 0. This will make the unit available at the beginning of the next turn. More importantly, if all of the units you add to the recruitment queue also have a build time of 0, you'll get them all at the beginning of the next turn.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  4. #4

    Default Re: Reducing build times for units

    Ah thats nice and simple even i can do that thx a lot for that .

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