
Originally Posted by
wlesmana
The chariot has no bone, instead the game engine would look for the name of the mesh and attach it to the skeleton. So load up the original chariot mesh and make sure you got the names correct and the same. If you're adding new objects, you have to attach them to the original meshes since you cannot link them to the bones (the game would ignore it if the names are not correct).
As for your CTD, try using the new horse animation for regular horse first, cavalry with no chariot. If it still CTDs, then its your new walking/running animation that's the problem. If it runs fine, then it's your chariot, which I doubt is the culprit since you didn't modify the animation. Modding the models won't cause CTD during the start of an animation.
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