Thanks wlesmana. I will revise the chariot model. The invisibility may be due to some problem with the name of some mesh.Originally Posted by wlesmana
I imagine that the CTD is due to problems with the numbers in descr_mount or in export_descr_unit. I'm using a horse animation that is working for cavalry units, so the animations are not responsible for it.
Thanks.
Edit: the invisibility problem was in fact due to renamed chariot parts. Now it is shown in game, with some small problems of relative positions that must be solved in descr_mount.
However the CTD problem persists. These are images of what is happening.
1. The initial formation when loading the battle.
This formation is not "stable", as it changes each time I move the position of the unit. My first concern is that they are not in line. I've put very long distances in the formation of export_descr_unit (values: 20, 50 for close formation, 40, 100 for loose formation).
2. When battle begins, I can change formation, but this is what happens:
a) Close formation:
Note that now each chariot is in different direction (marked with red arrows).
b) Loose formation:
Again the chariots are in different directions.
c) Close formation again:
It is different than the previous one.
3. From the last close formation I gave the order to form in a line (red angles more or less in the position of the yellow arrows in game). They move but the directions were again different, but not too much in this case, as shown by the red arrows. Finally the yellow arrows show the next position I marked, and then CTD.
A final concern is the presence of some strange reflections, depending on the place where the chariot is situated (marked with red circles in the screenshots). Could it be due to a mistake in the model? How can I test if I cannot import the animation?
Any idea?![]()
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