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  1. #1

    Default [Medieval XXL] - The Grand Medieval Fix-Up Mod

    I was thinking, since M2TW is so terribly done, perhaps we should unite the fixups into one big project.

    Priorities:

    1. Make the turns 6 months long, and many other technical fixes.

    ----


    2. Realistic factions.
    3. Improved map(Medieval Europe, maybe Turks and Caliphs, but no one else besides Mongols invading).
    4. Normal units.
    5. More fun/challenging to play battles.
    6. Historical accuracy.


    ----

    Who's with me? This will probably be difficult...
    Last edited by Ricgard; 11-12-2006 at 15:20. Reason: Change title

  2. #2

    Default Re: The Grand Medieval Fix-Up Mod

    Well, that sounds like a pretty huge scope you've got there. Perhaps you should just start to work on one thing and put together a release, whilst keeping an eye on what other members in the community are doing and ask their permission to incorporate anything they do which is along the same lines as your thinking.
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  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: The Grand Medieval Fix-Up Mod

    Additionally, we already have two mods that are aiming to improve the game experience while roughly keeping the timeline and area: Mediaeval Auctoriso and Medieval: Total Realism.
    They'll also be likely to include smaller fixes that fit into them, if the creators of these fixes allow it. So you might consider joining either of these, or follow ER's advice ;)

  4. #4

    Default Re: The Grand Medieval Fix-Up Mod

    Yeah, I'll begin autonomous work on it at first, just to fix all the major errors, and then after the release of the big fix compilation, I'll probably get people to help with the other things.
    Last edited by Ricgard; 11-11-2006 at 13:32.

  5. #5

    Default Re: The Grand Medieval Fix-Up Mod

    Quote Originally Posted by Ricgard
    I
    2. Realistic factions.
    Do you know medieval faction.... Bohemia ?

  6. #6

    Default Re: The Grand Medieval Fix-Up Mod

    Quote Originally Posted by methoz
    Do you know medieval faction.... Bohemia ?
    Yes. Why? By the way, it's only #2 on the priorities list.

  7. #7
    Member Member Marius Dynamite's Avatar
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    Default Re: The Grand Medieval Fix-Up Mod

    I am wondering if anyone is going to try to make a mod which will make the game run smoother. In multiplayer, the battles are just too laggy for fun, and my computer is pretty good. The mods will probably focus on Improving graphics like the mods of RTW, but I think a mod which makes the game run smoother with more units on the field would be better. Perhaps you would only have to remove some of the combat moves or something, I dont know. I would gladly lose a few of them if the game would actually play 10,000 troops.

    Maybe MTR is already planning something like that, I don't know, I am too lazy to read the MTR forum. If not, I think you should consider it.

  8. #8

    Default Re: The Grand Medieval Fix-Up Mod

    Well that's all a matter of the polygons your computer can draw on screen. If you want a mod to make it faster you need one that will reduce the polygons- simpler models.
    Hegemonia Lead Modeller.

  9. #9

    Default Re: The Grand Medieval Fix-Up Mod

    I am wondering if anyone is going to try to make a mod which will make the game run smoother. In multiplayer, the battles are just too laggy for fun, and my computer is pretty good. The mods will probably focus on Improving graphics like the mods of RTW, but I think a mod which makes the game run smoother with more units on the field would be better. Perhaps you would only have to remove some of the combat moves or something, I dont know. I would gladly lose a few of them if the game would actually play 10,000 troops.
    Can't you just change the quality in the options?

    Maybe MTR is already planning something like that, I don't know, I am too lazy to read the MTR forum. If not, I think you should consider it.
    Thanks, I'm on bug fixes right now.

    Add:

    I'm thinking - why don't we make an 'industry standard' to make all mods compatible with each other in the text files, to have several campaigns in one game without needing different installations?

    For example, MTR unit names would have mtr_ in front of the file name, warrhammer would have whm_, etc. Would be a pretty efficient system.
    Last edited by Ricgard; 11-12-2006 at 16:23.

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