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  1. #1

    Default Re: House Rules

    Quote Originally Posted by scourgeofrome
    Send diplomats to the ends of the earth for trade rights.


    Quote Originally Posted by scourgeofrome
    Ally with strong people I will probably never meet just for the heck of it.
    Ally with anyone, ASAP, you don't yet know who's going to be strong or weak.

    Quote Originally Posted by scourgeofrome
    Try to have a general in every city.
    Only if it quells dissent or makes you earn more money. Use the 'leftovers' to lead your campaigns.

    Quote Originally Posted by scourgeofrome
    Try to intefere with local problems to create a peaceful world (actually, just so they won't fight so I don't have to fight lots of armies)
    Always.

    And add to that:
    Send diplomats to obtain map information, or at least money for your own, to whatever faction;
    Don't assault cities just stacked with lots of enemies inside it, except if you're forced to; starve them out instead;
    Don't betray your allies;
    Economy first, public order second, and health/food supply third, as a guideline for building policy;
    As little army buildings as possible;
    Manage everything yourself;
    No autocalc;
    Tax as much as possible, without causing public order trouble;
    Try not to destroy your enemies completely, just for the sake of it, get ceasefires instead;
    Be economical with your soldiers, try to have only the very worst acting as garrison.

    And as always:
    No cheating;
    Use your common sense.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2

    Default Re: House Rules

    Quote Originally Posted by Tellos Athenaios
    :
    .....
    Try not to destroy your enemies completely, just for the sake of it, get ceasefires instead;
    .....
    .
    But I can't get the factions I AM BEATING UP to accept a ceasefire.

  3. #3
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: House Rules

    Ever try to do nothing but autocalc?
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: House Rules

    Quote Originally Posted by QwertyMIDX
    Ever try to do nothing but autocalc?
    I did that in MTW, focusing all my efforts on the campaign game instead. Was bloody amazing campaign, but without the risk-esque campaign map, I've never been drawn to doing the same in RTW.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5

    Default Re: House Rules

    Quote Originally Posted by QwertyMIDX
    Ever try to do nothing but autocalc?
    HELLS NO!!!! in VH the autocalc is extremely tipped to the AI.

    Hell, even when the odds on the autocals screen are against me I can still beat the AI and loose VERY few troops.

    Also Autocal lets the AI army get away with about a third of its troops, after u win. And don't like to have to fight the same army again and again...one time, and kill'em all.

    And besides..... what made RTW stand up above other games is that u can fight the Tactical battles as a RTS, along with having a TBS for the overall Strategic campain/war.

  6. #6

    Default Re: House Rules

    Quote Originally Posted by NeoSpartan
    But I can't get the factions I AM BEATING UP to accept a ceasefire.
    A matter of timing really. You take some of their settlements, beat a large quantity of armies, in fact so much that there are no standing armies left in the region and that the garrisons are minimal. Then you ask them for a ceasefire - either after a bit of negotiating about the amount of money you'll have to pay, or immediately they will accept.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  7. #7
    Member Member Dumbass's Avatar
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    Default Re: House Rules

    Or you can use the force diplomacy cheat, to make the terms more realistic like what would happen back in those days.
    Ceasefire and they pay tribute to you for losing the war.
    But does that cheat work in EB?

  8. #8

    Default Re: House Rules

    Quote Originally Posted by Dumbass
    Or you can use the force diplomacy cheat, to make the terms more realistic like what would happen back in those days.
    Ceasefire and they pay tribute to you for losing the war.
    But does that cheat work in EB?
    What's this "force diplomacy cheat" you're talking about? I've never heard about that one.

    The only cheat I know is toggle_fow.

  9. #9
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: House Rules

    A year ago, when I first played the vainilla campaign of RTW, I couldn`t understand some situations regarding the attitudes of the various factions that were at war with me.

    Somehow, I thought that their proposals didn`t correspond to their current situation. (Imagin playing as romans, having conquered every carthaginean province except the Balearic Islands, and receiving a proposal demanding me to become their protectorate... only if I handed back all of their territories, and paid them an indemnization of 93412942901409219041290 denarii)

    In my desesperation, I searched through the net for cheats to control the diplomacy of RTW, and found the force_diplomacy one, that in theory should force the opponent to accept your next diplomatic proposal...

    But it never worked for me...

  10. #10
    Member Member scourgeofrome's Avatar
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    Default Re: House Rules

    Quote Originally Posted by k_raso
    A year ago, when I first played the vainilla campaign of RTW, I couldn`t understand some situations regarding the attitudes of the various factions that were at war with me.

    Somehow, I thought that their proposals didn`t correspond to their current situation. (Imagin playing as romans, having conquered every carthaginean province except the Balearic Islands, and receiving a proposal demanding me to become their protectorate... only if I handed back all of their territories, and paid them an indemnization of 93412942901409219041290 denarii)
    Reminds of a BI campaign were the Eastern Romans did the same thing (I was the Persians and was a few cities from killing them with possesion of all the Middle East and Constantinople).

  11. #11
    Guest Dayve's Avatar
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    Default Re: House Rules

    Quote Originally Posted by k_raso
    A year ago, when I first played the vainilla campaign of RTW, I couldn`t understand some situations regarding the attitudes of the various factions that were at war with me.

    Somehow, I thought that their proposals didn`t correspond to their current situation. (Imagin playing as romans, having conquered every carthaginean province except the Balearic Islands, and receiving a proposal demanding me to become their protectorate... only if I handed back all of their territories, and paid them an indemnization of 93412942901409219041290 denarii)

    In my desesperation, I searched through the net for cheats to control the diplomacy of RTW, and found the force_diplomacy one, that in theory should force the opponent to accept your next diplomatic proposal...

    But it never worked for me...
    So you own Italy, Sicily, Sardinia and Corsica and have enough money to pump out legion after legion and the game is won... I have many personal solutions to this most annoying of problems.

    Firstly, you could build up a huge navy until you can only afford 2 or 3 land legions.

    Or, my favourite one... Recruit 'mini-legions' as i like to call them, and post them in forts to all conquered provinces. These are my police force. They discourage rebellion, and fight rebels that appear, and since units are so expensive in EB, they drain your treasury very nicely.

    Of course, no mod will ever be able to fix the problem that once you conquer a certain amount of land, the AI is so stupid that you will win no matter what, but this is why we have to limit ourselves.

    So you play as the Aedui or Averni or British tribe, after 30-40 turns you have conquered your enemies, you have 10 or so cities, you have won.

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