House rules? Eh, was more partial to techno myself, but whatever. :)
Haw haw.
First* - maintain the balance of power. I try to keep all factions in as long as possible. This is easy with, say, Koinon Hellenon once they get off the ground. This isn't always possible - for instance, if you don't put the Averni out as the Aedui, you'll never get anywhere.
Second - no starting wars. Unless necessary - see above.
Third - no bribing. Unless necessary - see above. Actually, the first rule is pretty much the golden one. Most of these subsequent rules can be broken.
Fourth - no extermination or slavery.
Fifth - diplomats and spies in every settlement. I hate having settlements bribed away, and I hate having to retake captured settlements because some dumb-@$$ left the gates unlocked.
Six - no assassination of family members. It's perfectly alright to assassinate diplomats, spies, other diplomats, and captains (if only to 'train' assassins).
That's it. I'll play differently depending on which faction I am.
* I remember one campaign as the Arche Seleukia, I had 'subdued' the locals... cash was rolling in, I had a good, experienced and versatile army. Then my spies noticed the Romani stomping all over Germania and Gaul! Damn. Can't let my honourable barbarian friends bite the dust. What's an emporer to do? Pile his hardest nuts up in a boat and send 'em over to do some damage! Hardest damn campaign I fought.
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