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  1. #1
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Neverwinter Nights 2 Review

    I run an Athlon XP 2500 with 1g memory and a Radeon 9550, and the game is uberslow for me. It doesnt help my self esteem when I get constent 2 fps on a 3Dmark06 video benchmark.

  2. #2
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Neverwinter Nights 2 Review

    Quote Originally Posted by kekvitirae
    I run an Athlon XP 2500 with 1g memory and a Radeon 9550, and the game is uberslow for me. It doesnt help my self esteem when I get constent 2 fps on a 3Dmark06 video benchmark.
    Hey kekvitirae. I suggest turning off all shadows (they are on high for default), getting rid of all water options and perhaps bloom as well, keeping textures at low, and playing on lower resolutions. The game does have it's optimization problems, and hopefully will be less of a system hog with patches.

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    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Neverwinter Nights 2 Review

    Quote Originally Posted by kekvitirae
    I run an Athlon XP 2500 with 1g memory and a Radeon 9550, and the game is uberslow for me. It doesnt help my self esteem when I get constent 2 fps on a 3Dmark06 video benchmark.
    That configuration seems similar to my wife's system(XP2800+, 1GB, 9600Pro) and she's having some trouble with low framerates too.

    I did some cursory testing on her system and the texture settings didn't seem to make much of a difference. Shadows made a significant difference, and so did a lower resolution. It still runs in the teens for FPS, but at least it' not a slideshow. Many of the graphical options don't require you to exit the game to apply, so it's easy to click thru them and see what helps.

    My system (AMD64 3200, 1GB, x800xl) runs the game with most graphical options on/maxxed (except shadows I think) at 1280x1024 and the FPS seem to generally stay in the low 20s- not great, but certainly acceptable.
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    Member Member Zenicetus's Avatar
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    Default Re: Neverwinter Nights 2 Review

    Has anyone here tried a co-op LAN game yet? Do both players have their own henchmen, and does the campaign storyline still work smoothly with two players in the game?

    My S.O. and I played NWN a lot, on our LAN (before getting sucked down the time-sink vortex of WoW). I remember we had to be careful about who initiated conversations as the "main" character in a plot line, but it worked pretty well.
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    Member Member sharrukin's Avatar
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    Default Re: Neverwinter Nights 2 Review

    Quote Originally Posted by kekvitirae
    I run an Athlon XP 2500 with 1g memory and a Radeon 9550, and the game is uberslow for me. It doesnt help my self esteem when I get constent 2 fps on a 3Dmark06 video benchmark.
    Have you updated your driver recently?

    Make sure your virtual memory is 1.5X your memory.

    Also some people have found that defrag made a big difference after installing the game.

    Another tip posted on the NWN2 Bioware forum...

    Quote: Posted 11/05/06 18:16 (GMT) by saint_cornelio

    Go to nwn.ini and change your refresh rate to match what your system refresh rate is. The nwn.ini file listed 60hz as default for me. Changing this doubled my fps.
    Furthermore, totally disabling shadows (again) doubled my fps in this game. I went from ~18fps to just under 60 with these two tweaks.

    Quote: Posted 11/05/06 18:07 (GMT) by Caldwerld

    Yeah, where can you find the system refresh rate. And what do I change in the .ini specifically.

    My system is running at 85hz, so I made that the value in the nwn.ini file. Your computer is likely running at a different rate. To see what it is running at, right click on the desktop and click on properties. Go to the settings tab and click advanced. Click on the monitor tab and it should say "refresh rate" in the middle. This value is what you want in your nwn.ini file.

    ---------------------------------------------
    I don't know why, but the refresh rate seems to reset if you alter any of the settings. Here's what to do to keep your refresh rate fixed in all DirectX games (including NWN2):

    Start>Run

    type dxdiag

    More help tab

    Override

    Set override value to 75 (or whichever value you want)

    OK and exit.
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  6. #6
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Neverwinter Nights 2 Review

    Quote Originally Posted by Reenk Roink
    Hey kekvitirae. I suggest turning off all shadows (they are on high for default), getting rid of all water options and perhaps bloom as well, keeping textures at low, and playing on lower resolutions. The game does have it's optimization problems, and hopefully will be less of a system hog with patches.
    I run with minimum settings, at 800x600 resolution, and everything is still slow, especially indoors or in a dungeon.

    Quote Originally Posted by sharrukin
    Have you updated your driver recently?
    Everything is up to date

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    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Neverwinter Nights 2 Review

    What really bothers me about the low-end settings on NWN2 is that the graphics are worse looking under those settings than they were in NWN1. Kinda unfortunate.

    Also, I still think the controls/camera are a little clunky. Yes, I'm getting used to them as I play more- but they're still awkward.

    edit: This thread has several helpful sounding performance tweaks... link
    Last edited by Xiahou; 11-06-2006 at 08:23.
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  8. #8
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Neverwinter Nights 2 Review

    On the review front, I stumbled across a weird little drama over a review of NWN2 through Penny Arcade. I'll re-construct in chronological order.

    First 1up.com posts a review of NWN2 where the author seems to just hate turn-based RPGs in general. The reviewer gives the game 5 out of 10. The article has been removed from their website, so the rescued text is below the spoil tag.

    Spoiler Alert, click show to read: 
    By Matt Peckham

    This review appears in the January issue of Games For Windows: The Official Magazine.

    As everything-the-original-did -- and more -- follow-ups go, Neverwinter Nights 2 deserves a banner -- something like "mission accomplished." Think the sequel to Jurassic Park, where Spielberg's all "You want more dinosaurs? I'll show you more dinosaurs..." As a contemporary CRPG, on the other hand, NWN2 leaves a lot to be desired, and that's too bad, because these are the guys who brought us Planescape: Torment and Icewind Dale 2...and therefore they are the guys I'm least inclined to take issue with.

    But issues exist, and defining them is really no more complex than saying, "Hello D&D superchrome, buh-bye storytelling and character development (you know, those things you're supposed to "immerse" yourself in)." The idea seems to be that we're meant to rah-rah about a superabundance of feats, spells, races, prestige (advanced) classes, and math-equation tickers full of the usual "I attack you with a +4 sword of --" booooooring. Fine, sure, dandy...but when is a "role" not a "role"? Simple: when it's a rule to a fault.

    Ever loyal bites

    I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers." It foists Wizards of the Coast's latest v3.5 D&D system (a molehill that's become a mountain at this point) onto your hard drive with stunning fidelity, then tacks on dozens of artificial-looking areas vaguely linked by forget-table plot points you check off like grocery to-do's.

    Sure, the interface is sleeker with context-sensitive menus and a smart little bar that lets you more intuitively toggle modes like "power attack" and "stealth," but with all the added rule-shuffling, NWN2 seems like it's working twice as hard to accomplish half as much. Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized: Peewee zones inhabited by pull-string NPCs with no existence to speak of beyond their little playpens. Wander and you'll wonder why the forests, towns, and dungeons are like movie lots with lay-about monsters waiting patiently for you to trip their arbitrary triggers. As if the pencil and paper "module" approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate. It's like we're supposed to park half our brain in feature mania and the rest in nostalgic slush, and somehow call bingo.

    The dungeons feel especially stale, so linear and inorganic they might as well be graph-paper lifts filled with room after room of pop-up bogeymen (Doom put them in closets; NWN2 just makes the closets bigger). Maybe you'd rather chat with the dumb NPCs that speak and sound like extras in a bad Saturday morning cartoon? Oh, boy -- there's the portrait "plus" sign! Time to shuffle another party member (improved to four simultaneous) through the level-up grinder, which you can click "recommend" to zip past...but then, what's the point?

    Rule-playing game

    In all fairness, it's not entirely developer Obsidian's fault. D&D certainly puts the "rule" in role-playing, and a madcap base of D&D aficionados is no doubt ready to string me up for suggesting that faithful is here tantamount to folly (to these people, I say: "Go for it, NWN2's all you've ever wanted and more"). Call me crazy -- I guess I'm just finally weary of being led around on a pencil-and-paper leash and batting numbers around a glorified three-dimensional spreadsheet in a computer translation that should have synthesized, not forklifted.

    That five-of-10 is actually a hedge, by the way. For D&D fans who want to play an amazingly thorough PC translation of the system they're carting around in book form, it's proba-bly closer an eight or nine. But if, like me, you want less "rules for rule's sake" and more depth and beauty to your simulated game worlds, you can certainly find more exciting prospects. Part of the reason we call them "the good old days" and think fondly of games past is that it's always easier to love what we don't have to play anymore.
    Then the article gets pulled from the website, and one of the editors posts a remarkably frank blog about why.

    Then Penny Arcade gets hold of it.

    Just a funny little pre-election min-scandal from the world of game reviews. Enjoy.
    Last edited by Lemur; 11-06-2006 at 15:20.

  9. #9
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Neverwinter Nights 2 Review

    Honestly, I wish more reviewers actually *reviewed* the game: played it and gave their impressions. Lately I feel reviews are becoming summaries of all the previews a game has had. Little or no personal touch, little or no comments about personal experience or how it actually *plays*.

    Read some M2TW reviews, hardly any of them mention anything about the gameplay. Most are just gushing over the 1337 gfx.
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