Code:
plan
{
floor underlay_egyptian_fort.cas overlay_egyptian_fort.cas
street_plan pathfinding_egyptian_fort.cas
borders
{
gateway, -96, 0, -90, 0
gateway, 96, 0, 90, 0
gateway, 0, -160, 0, 0
straight, 96, -128, 90, 0
straight, 96, 64, 90, 0
straight, -96, -128, -90, 0
straight, -96, 64, -90, 0
straight, 64, 96, -180, 0
straight, -64, 96, -180, 0
straight_link, -96, -96, -90, 0
straight_link, 96, -96, 90, 0
straight_link, 32, 96, 180, 0
straight_link, -32, 96, 180, 0
straight, 96, -64, 90, 0
straight, -96, -64, -90, 0
straight, 0, 96, 180, 0
straight, -64, -160, 0, 0
straight, 64, -160, 0, 0
tower_external_corner_link, -96, -160, 0, 0
tower_external_corner_link, 96, -160, 90, 0
tower_external_corner_link, 96, 96, -180, 0
tower_external_corner_link, -96, 96, -90, 0
}
; road joiners
; must be called one of the following..
;slot_road_joiner_no_road_into_roman_town
;slot_road_joiner_muddy_path_into_roman_town
;slot_road_joiner_paved_road_into_roman_town
gateway_slot_into_flat_town, 128, 0, 0, 0
gateway_slot_into_flat_town, -128, 0, 180, 0
gateway_slot_into_flat_town, 0, -192, -90, 0
egyptian_haystack, -26.01, -83.94, 0, 0
roman_tenamentE , -80.5012, -142.749, 0.670731, 0
roman_tenamentB , -62.5864, -49.625, 180.0, 0
roman_tenamentB , -30.5864, -35.625, -0, 0
roman_tenamentA , 45.5231, -90.972, 180, 0
roman_tenamentC , -45, 55, -180, 0
roman_tenamentE , -70.5012, -25, 0.670731, 0
crusades_stronghold_keep , 70.743195, 82.567169, 180, 0
roman_tenamentD , -86.6774, -93.7838, 180.0, 0
cavalry_barracks, -50.9395, -109.089, 270.367, 0
cart_B , -70.7613, -66.5733, 86.1286, 0
crates, -54.5447, -66.5891, 180.0, 0
cart_B, -54.5447, -30.5891, 180.0, 0
BI_barb_christian_academic_lvl_3, 45.5231, -30.972, -90, 0
tree_E_palm, 27, -45, 90, 0
tree_E_palm, 154, -45, 90, 0
tree_B, 150, -40, 90, 0
tree_A, 145, -35, 90, 0
bush_A_palm, 144, -33, 90, 0
}
And added the part in bold (note that the plan works fine without the bolded entry. However when I try to view the settlement with the bold entry included the game crashes on loading the battlemap view. If I leave that entry out and just change one of the roman_tenaments to the keep entry I get a crash. I figure it can't be the model/item as the game successfully generated a working item file that I can import into 3ds max no problem. Any help or information into what may be the problem is greatly appreciated.
Bookmarks