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  1. #1
    Member Member Marius Dynamite's Avatar
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    Default What about the Next TW games Graphics?

    Sorry if there is already a Topic for this.

    Looking back at when RTW first arrived, did anyone consider what the graphics in the next TW game would be like? Or was everyone still amazed at the 3D Units?

    I was thinking about and looking at the M2:TW graphics and they are amazing. But then I stop and think, what will we see in the next TW. I mean, Graphics will undoubtedly Improve once again, but at this point its not very easy to see how.

    So here's what I think.

    1. Units fighting each other will be further improved. The actual 'thrusting of a sword through the belly to kill' and the 'blocking a swing with shield' will all look much better.

    2. Soldiers in a unit won't all look the same when looking for their next target. They will finish the opponent then look much more human-like when they look for their next target. Perhaps they will ready themselves, perhaps they will look slightly reluctant. Body language in general will look much better.

    3. Graphics in General will be better.

    4. Soldiers might team up to kill an opponent. Perhaps if a soldier is engaging an enemy soldier, a Third soldier will finish his own opponent and turn kill the enemy soldier which is already occupied. (Not sure if this is already in the game, though I doubt it. I think it is something which will be considered for the next TW.)

    5. Elite units would be able to interact and kill 2 enemy soldiers in one flawless killing action. It seems the logical step up from units actually hitting each other and blocking etc. Again, this could already be in the game though I don't think so. If it is it will be done to a higher level of detail. In the Overview movie with the Demo, it looks like a soldier has killed one soldier, then swings his axe over and down into the shoulder of another enemy who is behind him. This is probably a specially made clip or it could be in the game. Not sure.

    6. More than 20 units under a players control, more soldier on the field. Those would be nice I think. (I guess thats not graphical but.. so)

    7. Individual Face Responses. - Faces will show expression and react to the battlefield.

    8. Naval graphics. - Naval combat will be included in the next TW.

    9. Graphics based on Physics. - The Havok physics engine proved one of the most lauded features in Age of Empires III. Rather than having stereotyped animations of buildings caving in, they would burst apart in a manner dictated by what was impacting them, and would affect the world around them (a large piece might collapse a tree, which in turn keels over and knocks down several other trees). Ageia and other companies are offering and improving "physics cards", which are intended to take the load off the CPU of calculating the complex equations, allowing real physics in gameplay without sacrificing performance. In the future, we may see horsemen blasted off their horses by guns, or wall towers collapse backwards and flatten homes and soldiers.

    10. More "active graphical responses" - M2TW gives us bloodied soldiers and scuffed armor. But what if shields, when impacted with a mighty warhammer, are smashed into splinters before your eyes? Or a pikemen thrusts his spear at the opposition's head, ripping off his helmet crest?

    11. Improved campaign map - Campaign map graphics will be enhanced again.


    Thats all I can really think of/remember. Anyone else got any Ideas of the next steps up in graphics for TW?

    Please note Im not bashing M2:TW or saying they should have done these things. I am just trying to Imagine the next Improvements. (Which is very hard since M2:TW seems to have it all.)
    Last edited by Marius Dynamite; 11-05-2006 at 16:16.

  2. #2
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: What about the Next TW games Graphics?

    Graphics in a game isn't everything. They Should work on The Gameplay, not the EyeCandy IMO. I do argee with you on a few points,even still though..

  3. #3
    Signifer, Cohors II Legio II Member Comrade Alexeo's Avatar
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    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by {BHC}KingWarman888
    Graphics in a game isn't everything. They Should work on The Gameplay, not the EyeCandy IMO. I do argee with you on a few points,even still though..
    Oy vey, people are already complaining about the gameplay and we've only seen 3 scripted demo battles...


    I agree with your points on graphics; in fact, I was about to post my own similar topic

    Here are some other things I've conceived besides yours mentioned:

    1. Graphics will begin to approach first-person shooter (FPS) quality

    There is no doubt that M2TW looks extremely impressive, especially on the highest levels. However, it is also nowhere near the photorealism of the upcoming shooter Crysis. Though likely not present yet, it is likely that technology will develop that can allow the scale of the TW games with FPS-quality graphics. Indeed, it is possible that CA, which is already working on the next "revolutionary" TW game (STW, RTW = revolutionary; MTW, M2TW = evolutionary), may be investigating this.

    2. Individual facial responses

    The one thing sorely lacking from the M2TW soldiers is that their faces are unresponsive. Armor may dent and blood may pour, or an enemy's arm may be triumphantly cut off - either way, the soldier's face remains the same. Imagine if this was different; imagine if, when elephants charge your ranks, a look of terror appears on your infantry - or a bloodlustful cry of war shows on the faces of your cavalry as they charge forward into battle.

    3. Naval graphics

    Enough said, basically. I'm 99% sure that naval combat will be featured in the next TW game as one of the big new features.

    4. Graphics based on physics

    The Havok physics engine proved one of the most lauded features in Age of Empires III. Rather than having stereotyped animations of buildings caving in, they would burst apart in a manner dictated by what was impacting them, and would affect the world around them (a large piece might collapse a tree, which in turn keels over and knocks down several other trees). Ageia and other companies are offering and improving "physics cards", which are intended to take the load off the CPU of calculating the complex equations, allowing real physics in gameplay without sacrificing performance. In the future, we may see horsemen blasted off their horses by guns, or wall towers collapse backwards and flatten homes and soldiers.

    5. More "active graphical responses"

    M2TW gives us bloodied soldiers and scuffed armor. But what if shields, when impacted with a mighty warhammer, are smashed into splinters before your eyes? Or a pikemen thrusts his spear at the opposition's head, ripping off his helmet crest?



    That's all I can think of for now. Now, I'm not saying all of these are plausible or even possible now, but hey - who knows where the TW series may take us next?
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  4. #4

    Default Re: What about the Next TW games Graphics?

    Personally what I'd like is for them to massively increase the number of soldiers on the battlefield rather than making them more detailed.

  5. #5

    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by Furious Mental
    Personally what I'd like is for them to massively increase the number of soldiers on the battlefield rather than making them more detailed.
    Me too, im not fussed about the graphics. The battle is going on in my head, the computer is just away to control that battle.
    Kids these days, no imagination

    Quote Originally Posted by Husar
    What about ragdoll physics?
    Last edited by satchef1; 11-05-2006 at 13:44.

  6. #6

    Default Re: What about the Next TW games Graphics?

    Yeah I was so disappointed when I realised the we will prbably have smaler average armies in this game than in the last one, even when on huge (legionary cohorts 160 men, phalanx's 240 (for some)), that meant the you would easily get over 5 grand total with two full stack armies, on this units are smaller (80,100,150 for most units only peasants and a few other basic units are 240), and the better units are way smaller. This is really annoying, next time I to have 15000 on the field at once (7500 each side). I mean for gods sake in RTW you couldn't simulate a Roman legion and they drop the unit sizes.
    I would happily go back to RTW graphics if I could have 15000 man battles.
    Aracnid

  7. #7

    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by Comrade Alexeo
    Oy vey, people are already complaining about the gameplay and we've only seen 3 scripted demo battles...
    The complaint is legitimate. They improved the eye candy extremely. But we get less gameplay depth on the battlefield than in MTW Vi. Where are the new features? Eye candy is nice for 5 minutes. But new game play features are interesting for years.

  8. #8

    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by Marius Dynamite

    1. Units fighting each other will be further improved. The actual 'thrusting of a sword through the belly to kill'
    I'm hoping the soldiers will thrusting bayonets, not swords

  9. #9

    Default Re: What about the Next TW games Graphics?

    CA has said it doesn't like that era so don't get your hopes up.

  10. #10
    Member Member Phalaxar's Avatar
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    Default Re: What about the Next TW games Graphics?

    In addition to all the battlefield stuff that's been mentioned, I'm really looking forward to an improved campaign map. That's what made RTW far more fun for me than MTW - the campaign map just worked much better. I can't wait to see how they'll improve it again.

  11. #11

    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by Furious Mental
    CA has said it doesn't like that era so don't get your hopes up.
    Haha! My respect for CA just went even higher. I also don't like the period, and would be extremely disappointed if it was the basis of a TW game.

    I, like Furious, would rather see the focus switch to large units. The way Shogun's mechanics feel, it is as if the units displayed and in statistics are representational of something much larger. In RTW, the pace of combat seems pretty realistic to me, but it falls down in the grand scheme of things. It's a convincing depiction of little more than a minor skirmish. I may be wrong, but wasn't an army of a 2,000-5,000 thousand men very small by the standards of the period?

    I want to see at least 10,000 men under your control in a large battle, even if it means increasing the average size of a unit.

  12. #12
    Member Member Phalaxar's Avatar
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    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by cannon_fodder
    Haha! My respect for CA just went even higher. I also don't like the period, and would be extremely disappointed if it was the basis of a TW game.

    I, like Furious, would rather see the focus switch to large units. The way Shogun's mechanics feel, it is as if the units displayed and in statistics are representational of something much larger. In RTW, the pace of combat seems pretty realistic to me, but it falls down in the grand scheme of things. It's a convincing depiction of little more than a minor skirmish. I may be wrong, but wasn't an army of a 2,000-5,000 thousand men very small by the standards of the period?

    I want to see at least 10,000 men under your control in a large battle, even if it means increasing the average size of a unit.
    I don't think it was very small by the standards of that period.

    I'd like to see a novel area that's not usually touched upon by such games. I've little or no idea of the possibilities here, but I think that India (and the surrounding countries) should be pretty interesting. Anyone know of any other historically/militarily cool areas that are almost never considered?

  13. #13
    Iron Fist Senior Member Husar's Avatar
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    Default Re: What about the Next TW games Graphics?

    What about ragdoll physics?


    "Topic is tired and needs a nap." - Tosa Inu

  14. #14

    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by Furious Mental
    CA has said it doesn't like that era so don't get your hopes up.
    Who told you that? It requires a more complex engine, what with cannon balls, the need for real naval battles.

    Shogun period is not popular enough nor is 3 kingdoms. They won't do med3 and I seriously hope they don't do Rome 2. Aside from fantasy, which will lose their entire history enthusiast side of their fan base, theres much to do

  15. #15
    Member Member Phalaxar's Avatar
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    Default Re: What about the Next TW games Graphics?

    Quote Originally Posted by Monarch
    Shogun period is not popular enough nor is 3 kingdoms. They won't do med3 and I seriously hope they don't do Rome 2.
    Aside from fantasy, which will lose their entire history enthusiast side of their fan base, theres much to do
    Who told you all that? I haven't heard it.

    MTW III sounds likely to me as the game after next, the "evolution" on top of the next "revolution". And there are a lot of unexplored eras & places for them, not just Europe post 1500.

  16. #16

    Default Re: What about the Next TW games Graphics?

    who gives a rat's tail 'bout graphics after we've seen RTW? I don't wanna spend hundreds of hard earned dollars to buy myself a state of the art system just so I can play a game on maximum graphics... this ain't FPS game.

    I'm zoomed out in the tactical view MOST of the time durin' MOST of my battles. the graphics are always secondary if not lesser importance in this type of games... that said I think it's gonna be a tough conandrum for CA to come up with a new and unique title to release next.. we don't want sequels. we want somethin' new like Rome and what there left isn't much really. maybe another era or 2 and that's it..

    M2TW might as well be their last TW product for all we know...
    Last edited by redriver; 11-05-2006 at 15:40.

  17. #17

    Default Re: What about the Next TW games Graphics?

    "Who told you that? It requires a more complex engine, what with cannon balls, the need for real naval battles."

    No one in particular. It's just a matter of general knowledge in the TW community I believe. You never know- everyone might be wrong. I personally would like a game from the era although it would be a radical departure from what we're used to. However my personal preference for a TW game is another Medieval, but this time covering the area from Persia to Asia.

    And as far as the armies in Rome go- yes they are small. Five thousand soldiers is less than one full stength Roman legion from the late Republican period.
    Last edited by Furious Mental; 11-05-2006 at 15:57.

  18. #18
    Member Member Marius Dynamite's Avatar
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    Default Re: What about the Next TW games Graphics?

    I like the graphics in M2:TW. If the next 2 TW games were not improved on M2:TW graphics and gameplay was improved dramatically, I would be the happiest here.

    Stop coming to this topic to complain that you don't care about graphics. This topic is to think how CA will improve graphics in the next TW, which they probably will.

    I can see why they would improve graphics continously. If they don't, others might catch up.

    Ok I'll add edit my post to add some of the other theories.

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