Probably Venice, at least in historical role-playing terms. It's the one faction that seems the most like a "square peg in a round hole" for this game design. Venice's historical power was in trade, a strong navy, and a city with natural defenses, not so much big land-based armies crashing across Europe and the Holy Lands. The focus on land-based armies in this game just doesn't have the right "feel" for playing a maritime power. And it isn't helped by the (still) primitive representation of navies, blockades, and battles at sea. Then again, this is just speculation... I haven't seen the final game yet. Maybe playing Venice will be more fun than I think it is.
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