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Thread: No collision detection in M2tw.

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  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: No collision detection in M2tw.

    Quote Originally Posted by Puzz3D
    I see extra men who could be striking at an enemy waiting until the two men fighting finish. In the earlier games such as STW, extra men would crowd around a lone enemy, and they would all be striking at him within a single combat cycle.
    Thats not good at all and should be fixed in a patch as soon as physically possible. Taking turns to fight in little duels completely removes any advantage numbers may have given.

  2. #2

    Default Re: No collision detection in M2tw.

    Quote Originally Posted by shifty157
    Thats not good at all and should be fixed in a patch as soon as physically possible. Taking turns to fight in little duels completely removes any advantage numbers may have given.
    It does remove a lot of the advantage of having more men because the lone man can only strike at one of his attackers within a combat cycle, and with battlefield upgrades you can see how a man could become almost invincible as he kills one man after another if the other unit is of a weaker type. To be fair, I have seen double attacks by men, but my impression from watching a couple of encounters is that they are hesitant to do it. It seemed to me that unengaged men should be more aggressive about striking at an enemy man. I suppose it's possible this is one of the mechanisms that CA used to slow down combat resolution.

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  3. #3

    Default Re: No collision detection in M2tw.

    In medieval 1, if my memory is right, only two troopers could gang up on an other trooper. this, of course led to powerful generals being able to hold out for an insane amount of time even when completely surrounded by infantry who hould be able to drag him down from the horse and finish him quickly.

  4. #4
    zombologist Senior Member doc_bean's Avatar
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    Default Re: No collision detection in M2tw.

    Quote Originally Posted by Puzz3D
    It does remove a lot of the advantage of having more men because the lone man can only strike at one of his attackers within a combat cycle, and with battlefield upgrades you can see how a man could become almost invincible as he kills one man after another if the other unit is of a weaker type. To be fair, I have seen double attacks by men, but my impression from watching a couple of encounters is that they are hesitant to do it. It seemed to me that unengaged men should be more aggressive about striking at an enemy man. I suppose it's possible this is one of the mechanisms that CA used to slow down combat resolution.
    I'm pretty sure there was a similar mechanism in RTW. I think at most two men engaged a single opponent at a time.
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  5. #5

    Default Re: No collision detection in M2tw.

    Quote Originally Posted by shifty157
    Thats not good at all and should be fixed in a patch as soon as physically possible. Taking turns to fight in little duels completely removes any advantage numbers may have given.
    Yes, I agree, this sounds like a very cheesy game mechanic. I hope it's not how the game actually works.

  6. #6
    Member Member Phalaxar's Avatar
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    Default Re: No collision detection in M2tw.

    I do think that it's sensible for there to be some upper limit, probably depending on the unit - more than two ponies against one ickle soldier probably won't fit round (if they've only got swords), and maybe three or four infantry against like? Maybe 5 or 6 halberdiers/pikemen.
    But it is a pretty low number that can properly engage just one opponent at once I reckon.

  7. #7
    Member Member hoom's Avatar
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    Default Re: No collision detection in M2tw.

    I'm pretty sure that STW had a limit of 2 vs 1 per combat round.
    Same with MTW as mentioned, it is the reason for Jedi Generals; a general can only be attacked by 2 of the weaker unit at a time so it is very hard to actually get a kill.
    maybe those guys should be doing something more useful...

  8. #8
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: No collision detection in M2tw.

    Try dismounting while playing Mount & Blade and see how long you survive in a melee against even three opponents (or two in many cases). Numbers and position definitely decide infantry battles. What's the good of flanking if the flankers have to wait for the pinning melee to finish? hmm.

    Anyone with very definite information on this for M2TW please do post it.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  9. #9
    Senior Member Senior Member econ21's Avatar
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    Default Re: No collision detection in M2tw.

    Quote Originally Posted by Tamur
    Try dismounting while playing Mount & Blade and see how long you survive in a melee against even three opponents (or two in many cases).
    I agree with the general point, but I think Mount and Blade overdoes the advantage of numbers. Multiple enemies attack you so quickly and recoiling from their blows make you unable to strike back, so it's almost hopeless even against two opponents. I think grappling should give numbers an advantage but without grappling, one would imagine weapon skill counts a little more than it does in Mount and Blade.

  10. #10
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: No collision detection in M2tw.

    Just got back to this thread after losing it for a bit. Good point econ. The recoil from a strike in M&B is rather overdone now that I think of it. Though I have found that a balanced cavalry sword in the Last Days mod makes a world of difference

    On the original question, now that the game has been out a bit, does anyone have more to contribute on this question (i.e. how many attackers a single soldier can have at one time?)
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

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