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Thread: No collision detection in M2tw.

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  1. #1
    Member Member Phalaxar's Avatar
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    Default Re: No collision detection in M2tw.

    I do think that it's sensible for there to be some upper limit, probably depending on the unit - more than two ponies against one ickle soldier probably won't fit round (if they've only got swords), and maybe three or four infantry against like? Maybe 5 or 6 halberdiers/pikemen.
    But it is a pretty low number that can properly engage just one opponent at once I reckon.

  2. #2
    Member Member hoom's Avatar
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    Default Re: No collision detection in M2tw.

    I'm pretty sure that STW had a limit of 2 vs 1 per combat round.
    Same with MTW as mentioned, it is the reason for Jedi Generals; a general can only be attacked by 2 of the weaker unit at a time so it is very hard to actually get a kill.
    maybe those guys should be doing something more useful...

  3. #3
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: No collision detection in M2tw.

    Try dismounting while playing Mount & Blade and see how long you survive in a melee against even three opponents (or two in many cases). Numbers and position definitely decide infantry battles. What's the good of flanking if the flankers have to wait for the pinning melee to finish? hmm.

    Anyone with very definite information on this for M2TW please do post it.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: No collision detection in M2tw.

    Quote Originally Posted by Tamur
    Try dismounting while playing Mount & Blade and see how long you survive in a melee against even three opponents (or two in many cases).
    I agree with the general point, but I think Mount and Blade overdoes the advantage of numbers. Multiple enemies attack you so quickly and recoiling from their blows make you unable to strike back, so it's almost hopeless even against two opponents. I think grappling should give numbers an advantage but without grappling, one would imagine weapon skill counts a little more than it does in Mount and Blade.

  5. #5
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: No collision detection in M2tw.

    Just got back to this thread after losing it for a bit. Good point econ. The recoil from a strike in M&B is rather overdone now that I think of it. Though I have found that a balanced cavalry sword in the Last Days mod makes a world of difference

    On the original question, now that the game has been out a bit, does anyone have more to contribute on this question (i.e. how many attackers a single soldier can have at one time?)
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  6. #6
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: No collision detection in M2tw.

    Just a question to PUZZ and Screwtype...

    ...have you two gentlemen got the game yet!!??

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