As the title suggests, how do you make buildings indestructable as the roads and farms are?
As the title suggests, how do you make buildings indestructable as the roads and farms are?
I believe that by adding the "hinterland" prefix to the name you can make buildings indestructible, though they can still be damaged. (Note that roads mines and farms are named hinterland_roads, hinterland_farms, and hinterland_mines in EDB).
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
Search for building's entry in one of the text files in rome/data/descr_building_battle/ and edit it so it'd look similar. Example of indestructable building you can walk trough entry:
pavement_bath_house
{
stat_cat indestructable ;; <- noticed? :)
localised_name none
level
{
min_health 0 ;; <- remember about that
battle_stats
item pavement_bath_house
physical_info none ;; <- so you can walk trough it. If you want to keep collision just leave this line as it was before.
}
}
Hope it helps. :)
Thank you gentlemen for your excellent advise!
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