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  1. #1
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Thumbs up Many good news

    descr_cultures.txt
    Hardcoded limit of a maximum of 7 cultures.
    Can somebody post what cultures are in?

    descr_events.txt
    Events can now be included in both this file and the campaign script file – with a new event that allows us to trigger a script off an event happen and increment other events at the same time. A lot of the stuff in there for M2 should be very useful for us in adding new campaign dynamics and storylines and I can tell you as a scripter that I am very excited by it all!
    Beautiful, beautiful, beautiful.

    please find out if adding famous heroes/kings is possible once more?
    Nothing’s integrated within the game specifically for this purpose – but the scripting language should give you some options.
    Thank you very much Epistolary Richard for answering on that question (I asked that in Friday's Report from Brisbane). News is not good but after all, I and others know what we can expect.

    Quote Originally Posted by Epistolary Richard
    Castellans will have the opportunity to align their role with their own personal interests
    Can somebody explain me what castellan mean?

    Quote Originally Posted by GiantMonkeyMan
    its also a shame that you won't be able to spend as much time on the .org anymore
    The same.
    Watching
    EURO 2008 & Mobile Suit Gundam 00

    Waiting for: Wimbledon 2008.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Many good news

    Ah the scripting aspects look great!

    Does the "Rebel" faction remains a faction like the others in it's habilities or is it something more vast without unit or model limitations, like the ability to have several different culture types for Generals (read family members) and Lesser Generals (read captains).
    I haven’t gone into this in detail, but the mechanics behind the slave faction appear pretty similar to Rome.
    Don't know if this helps, but rebels are listed as a faction which everyone is at war with in the diplomacy options

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Final Report from Brisbane

    Well I thought about this a bit and I decided to offer you my services as castellan for the Research subforum. I think we should have a discussion forum instead of a wiki - the latter are more useful for tutorials, not for research. First research, then write a tut about it
    So, I'll just be lurking behind my chair again until you answer.

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Final Report from Brisbane

    I think we should have a discussion forum instead of a wiki - the latter are more useful for tutorials, not for research.
    The wiki is a discussion forum. I know this hasn't been explained very well, but the idea is that you use the thread as a normal discussion forum, but you update the first post with anything you can confirm. The result is a concise list of everything we know.

  5. #5

    Default Re: Final Report from Brisbane

    Quote Originally Posted by alpaca
    Well I thought about this a bit and I decided to offer you my services as castellan for the Research subforum. I think we should have a discussion forum instead of a wiki - the latter are more useful for tutorials, not for research. First research, then write a tut about it
    So, I'll just be lurking behind my chair again until you answer.
    Great!

    BTW as it says in the Tutes forum description "Threads researching modding an aspect of the game in depth are also acceptable" just as there are such threads in the Scriptorium (such as Myr's scripting and nik's AI threads). So hopefully between the wiki and the tutes forum we've got it covered.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6

    Default Re: Final Report from Brisbane

    Thanks to Richard for his effort in finding all this info, especially considering his talents are required back in the real world ..

    And many thanks to the Brisbane CA team (I didn't realise they were so close .. I thought all the programming was done in England) for allowing us modders access to this precious info .. on how to mod their great game. Sounds like the original TW developers have moved on and we have new blood.


    First, the bad news for me .. no way of dividing up the populations into classes? .. hmmm, although with 32 factions and new events and capping, I might be able to work around this.

    Now what I liked, New Event possibilites

    Events can now be included in both this file and the campaign script file – with a new event that allows us to trigger a script off an event happen and increment other events at the same time. A lot of the stuff in there for M2 should be very useful for us in adding new campaign dynamics and storylines and I can tell you as a scripter that I am very excited by it all!
    Perhaps most interestingly, there’s a new event_counter condition that can be used – referencing events in descr_events and in the campaign script. This should allow complete control over when and how certain troops become available to be recruited.

    This should allow alot more realism in the game.


    descr_campaign_db_ai.xml
    This exposes some of the decision making processes that the AI factions go through at a strategic level in terms of who to attack, who to keep peace with and who to ally with. There’s a set default behaviour which can then be overriden in a variety of special cases. These are determined by different faction_ai_labels which are associated to a faction in the descr_strat file.

    descr_campaign_db.xml
    A new and pretty extensive file – this includes the modifiers by which we can tune the campaign equations such as religion and agent success. There’s also an auto-resolve section which looks promising.
    Gee wiz, I really hope I can alter the strategic AI to make it more realistic .. and sensible.


    Thats' all for now, just thanks to CA and all you forum administrators for you time and efforts.

    PS, I have MTWII on order and paid my deposit .. so apparently I'm entitled to some special release or something?


    Thanks
    Last edited by rorarii; 11-11-2006 at 06:55.
    Rorarii


    Camillus, Savior of Rome.


  7. #7
    Member Member Ozzfest20's Avatar
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    Default Re: Final Report from Brisbane

    Great news! I suppose MTW2 modding will come sooner than I thought. (I was thinking of making a Dune mod)
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