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  1. #1

    Default Bugs and Issues post.

    Known Issues:

    - If you play more than 3 battles in a row there is a chance your video memory could be overloaded and a CTD occur loading the next battle
    - Palm trees are too big
    - random crash on AI turns when "Follow AI Characters" is selected in campaigns
    - Agents for the crusaders on the map already have old portraits (can't fix this)
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  2. #2
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: Bugs and Issues post.

    hmmm.... are you sure your sprites are working properly ?

    because i get this if i zoom out:


    you can clearly see the saracen banner but not the units. if i zoom in, i see the units

    it was the saracen 'knight from the principality of edessa' unit

    W
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  3. #3
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Bugs and Issues post.

    Not sure if it's intended or not, but I have a similar problem to Wimpy's only it's the other way around. The white flags of routing units sometime disappear when zoomed out.

  4. #4
    Member Member Revenant's Avatar
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    Default Re: Bugs and Issues post.

    Several bugs I spotted:

    - Teutonic foot knights and Teutonic sergeats have swapped description text

    - Hospitaller mounted knights have "shifted" icon image (a bit of right piece of the icon is on the left, it should by on the right)

    - I cannot iniciated night battle (Saladin has night fighter trait, but the possibility of fighting in night is missing - may be intentional?)

  5. #5

    Default Re: Bugs and Issues post.

    Quote Originally Posted by WImPyTjeH
    hmmm.... are you sure your sprites are working properly ?

    because i get this if i zoom out:


    you can clearly see the saracen banner but not the units. if i zoom in, i see the units

    it was the saracen 'knight from the principality of edessa' unit

    W

    Hrm, I'll look into it. The graphics have been done for over 2 months now, with equivalent testing. All the sprites were working prior to release.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  6. #6

    Default Re: Bugs and Issues post.

    i have the same problem but i disable the unit shaders and the glint and reflections and it works fine

    some buildings have missing text it says this text sould not be here or something

    and sometimes in the campaign map i move the cursors and it bumps me right back to my desktop

    and last but not least sometimes the gods decree that middle eastern lands are too hot and dry and when i click my next turn the eastern lands become "waterworld" all the land are bellow the sea maybe ill noah and the ark

    maybe its just gods will

  7. #7

    Default

    Quote Originally Posted by WImPyTjeH
    hmmm.... are you sure your sprites are working properly ?

    because i get this if i zoom out:


    you can clearly see the saracen banner but not the units. if i zoom in, i see the units

    it was the saracen 'knight from the principality of edessa' unit

    W
    Sprites are working fine. Disable Gloss/Glints.
    Last edited by caius britannicus; 11-10-2006 at 01:21.

  8. #8

    Default Re: Bugs and Issues post.

    Firstly I must first say what a great mod. Inspired me to get "Kingdom of Heaven", the much much better director's cut, out ready to watch again!!

    A couple of little things I have come across not already mentioned in earlier posts. When I open the "Agents Window" some of the spies have either unit or building pictures not the usual portraits, hope you follow me on that one! And the text is all messed up and not correctly positioned.

    A few "historical" things seem a bit strange. The Saracens seem to have "christian" units in their armies. I don't know if these are mercenaries or recruitable units but are surely inaccurate. Whilst I am amazed at the great variety of units available in the mod I am not sure about the makeup of some of the starting "Crusader" armies, nor their relative size compared to the Kingdom forces, which were minimal after Hattin, or the Saracen forces, although presumably that is to make things tough!!

    Finally unfortunately I am experiencing a fatal CTD about 12 turns in during the AI turn. I am not sure how to find out, if it is even possible, what is causing this. Would sending you the savegame file be useful to you?

    Again many thanks to you for one of the best mods yet, I doubt MTW2 can compete.

  9. #9

    Default Re: Bugs and Issues post.

    A few "historical" things seem a bit strange. The Saracens seem to have "christian" units in their armies. I don't know if these are mercenaries or recruitable units but are surely inaccurate.
    Through some simple research i find out there is "middle eastern christians" in their armies historically, they fought with saladin for freedom of thier homeland..after being oppressed for many years..its not strange thou..juz look @ when scotland fight the english for freedom they're both christians.

    But for a christian crusaders units in their armies..yes its strange...

  10. #10
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Bugs and Issues post.

    Quote Originally Posted by Shishan
    Through some simple research i find out there is "middle eastern christians" in their armies historically, they fought with saladin for freedom of thier homeland..after being oppressed for many years..its not strange thou..juz look @ when scotland fight the english for freedom they're both christians.

    But for a christian crusaders units in their armies..yes its strange...
    Christians weren't oppressed, they had to pay taxes though and usually lived in seperate areas of towns and cities. And besides, the Christians under Saladin generally wouldn't be of the Roman Catholic variety.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  11. #11
    Make pies not war Member Cangrande's Avatar
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    Default Re: Bugs and Issues post.

    I've downloaded ok, but although it seems to have installed ok, I get to the title screen and then it crashes to windows. Any ideas? I'm using the Jonesoft generic thingy. I've got BI 1.6 and I'm sure I'm installing to the right RTW directory, but....
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem

  12. #12
    Lord Saika Magoichi Member Seign Thelas's Avatar
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    Default Re: Bugs and Issues post.

    I downloaded, installed, and started it up, when I hit start game after picking my faction, the game just loops back to the screen where it says New Game and all that. And all the factions are visible on the screen for faction select (i.e: Alemanni are there.)

  13. #13

    Default Re: Bugs and Issues post.

    Are you choosing Campaigns of the Crusades then either The Third Crusades or Saladins Conquests? The imperial BI campaign does not work. You must use the new Crusader Campaigns. They are at the bottom of the main single player menu.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  14. #14

    Default Re: Bugs and Issues post.

    when i started mine up it went to the loading screen and then the game dissappeared, i didnt even reach the start menu. how come it couldnt load im pretty sure i installed it correctly?

  15. #15

    Default Re: Bugs and Issues post.

    I have the same issues as several people here, game crashes around 1188 during AI moves which is after just a few turns.
    I'm really amazed at this mod, I mean really outstanding what I've seen of it, however it's a crying shame that it seems unplayable for most people. The link for a fix at RTR forums is dead as the forum has been down for weeks, maybe longer, the last post by here by caius seems to be 8 months ago so I'm having to assume there's not going to be a fix for this? again, a real shame that the amount of outstanding work thats been done on this kind of ends here with an unplayable mod.

  16. #16

    Default Re: Bugs and Issues post.

    Hi, I'm in 1188 and haven't had a crash, ever never, oh, except for the standard RTW crash and/or my normal system crash that sometimes occurs dur to a WinXP SP 2 error that is always listed and reported as the same. But I have had no crashes that seem to be only do to the mod. Ny last crash was a long time ago in another campaign.

    Maybe this may be occurring to cause a crash: playing in unscripted mode and then cahnging to the 52-year script or visa versa??

    I haven't made it through 1188 yet but so far so good.

    Chris

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