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Thread: custom battles: impressions, AI, morale, fatigue

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    Senior Member Senior Member Cheetah's Avatar
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    Default custom battles: impressions, AI, morale, fatigue

    So, what are your impressions about custom battles?

    1, Is there any improvement in the AI behaviour compared to RTW AI?

    2, What are the effects of increasing difficulty on fatigue and morale?

    3, Last but not least: can you beat the AI on VH?

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    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    1, Is there any improvement in the AI behaviour compared to RTW AI?
    Hell yes, its much better.

    2, What are the effects of increasing difficulty on fatigue and morale?
    They have more influence on the battle, and affect both the player and ai equally.

    3, Last but not least: can you beat the AI on VH?
    Not yet, first time i tried i was throuoghly beaten by the Scots.

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    Senior Member Senior Member Jambo's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    Regarding the difficulty levels, if the AI and human are both receiving the same changes to morale and fatigue, how does this make the battles any harder??

    As far as I'm aware a human is better at maintaining their units' fatigue levels and protecting morale (protecting flanks, and flanking themselves)...
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    Spiritual Jedi Member maestro's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    I guess we'll soon find out
    Isn't it funny how people trash God and then wonder why the world's going to hell?

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    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    Heh, you try managing units who rout faster when surrounded, and who tire faster when moving. I think the ai has the edge over the player there.

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    Senior Member Senior Member Jambo's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    I'd disagree with you there. :)

    The ability to surround units just depends on who's got the bigger army. Maybe on full 20 vs 20 units the AI would have an advantage because of being able to move all 20 units simultaneously....?

    Fatigue on the otherhand was the AI's achilles heel in Rome, particularly during sieges where the AI would run its men to the plaza and would never rest exhausted troops. All one had to do was defend the plaza and AI units would regularly rout on contact. I knew a lot of players who turned fatigue off for this very reason.

    Still, it would lovely to be proved wrong.
    Last edited by Jambo; 11-09-2006 at 12:35.
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    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    Oh i had exactly the same number of units as the ai, it just bloody outsmarted me by rushing me, pushing a hole through my line and then surronding some of my troops. The ai also deals with fatique much better now.

  8. #8
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    This is all good news! Though unfortunately I will not be able to experience it fully myself untill Christmas day :( Unless of course I happen to win the .Org avatar competition :)

    Even worse though, I work at GAME in the UK and will have to spend tomorrow probably handing over dozens of copies of this game to all of you :(
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
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    Loitering Senior Member AussieGiant's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    Quote Originally Posted by Wishazu
    This is all good news! Though unfortunately I will not be able to experience it fully myself untill Christmas day :( Unless of course I happen to win the .Org avatar competition :)

    Even worse though, I work at GAME in the UK and will have to spend tomorrow probably handing over dozens of copies of this game to all of you :(
    Why do you have to wait until Xmas Wishazu?

  10. #10
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    Cos ive been out of work since may and cant afford to buy the game, so someone else is going to buy me it for a xmas pressie.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  11. #11

    Default Re: custom battles: impressions, AI, morale, fatigue

    Ill make sure i pop down to the Swindon game and rub it in ure face mate lol :D
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  12. #12
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    Quote Originally Posted by Wishazu
    Cos ive been out of work since may and cant afford to buy the game, so someone else is going to buy me it for a xmas pressie.
    Wishazu...now that hurts!! Can't you do a whip round the .or mods or something??!!

  13. #13
    Member Member Roy1991's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    1, Is there any improvement in the AI behaviour compared to RTW AI?
    The AI really is a lot better,

    2, What are the effects of increasing difficulty on fatigue and morale?
    From what I noticed the main difference is that battles last longer, and that tactics become more important while playing on a higher difficulty setting, because enemy units don't rout so easily.

    3, Last but not least: can you beat the AI on VH?
    Tried it twice so far, and took 2 bad beatings :(


    Some other things I noticed:
    -City pathfinding is fixed. Even directing units to go on/off walls goes very smooth.
    -Making towers fire only while a unit is close to it was the right thing to do. Because towers have at least 3 arrow slits on every side now, they'd be way too powerful otherwise.
    -Cavalry's finally correctly balanced.
    -Units now can actually rout while on a wall.
    -The AI knows how to properly defend the castles with 2 or 3 layers.

    And something I really haden't expected: The performance is better than in RTW

  14. #14

    Default Re: custom battles: impressions, AI, morale, fatigue

    Quote Originally Posted by Roy1991
    From what I noticed the main difference is that battles last longer, and that tactics become more important while playing on a higher difficulty setting, because enemy units don't rout so easily.
    Then it would seem that going to a higher difficulty setting reduces the fatigue rate and increases morale. If that's the case, then the effect of fatigue and morale is being decreased.

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    Member Member Roy1991's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    Quote Originally Posted by Puzz3D
    Then it would seem that going to a higher difficulty setting reduces the fatigue rate and increases morale. If that's the case, then the effect of fatigue and morale is being decreased.

    I haven't played a lot yet so I may be wrong, it might just have been like that due to the units I was using.
    I'll play some more custom battles later today to try and find out.

  16. #16
    Senior Member Senior Member Jambo's Avatar
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    Default Re: custom battles: impressions, AI, morale, fatigue

    It's funny, the way I imagined it to work would be as follows:

    On the easy difficulty level the player has a boost to fatigue and morale, on medium all is even, whilst on hard and very hard the AI gets the boost to fatigue and morale.

    I don't see how matching fatigue and morale of the player and AI's units all the way through the difficulty levels makes any sense, particularly if all that's happening is they're getting reduced as it gets harder?!
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  17. #17

    Default Re: custom battles: impressions, AI, morale, fatigue

    Hopefully I will get a chance to try out a VH custom battle on the weekend. It will be great news if the AI is now a tough opponent, I hope it is. We will see

    ......Orda

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